Falcon_D wrote:Got my Lvl5 PD with the help of JL.
Now just having fun enjoying X'Mas.
Have fun, fly safe. o7
Whoot Whoot! Glad my tips helped, Falcon.

Merry Christmas!
Falcon_D wrote:Got my Lvl5 PD with the help of JL.
Now just having fun enjoying X'Mas.
Have fun, fly safe. o7
JustSomeGuy wrote:Been thinking about Beluga or Orca, but then I would need to deal with engineers again, at the very least to give the FSD some extra range. And I don't want to do that before the next patch..
And I wish Orca was the bigger one, it's much better looking than the Beluga. But I guess both can have the luxury cargo racks where to store passengers. No idea of the jump range.. I'll take a look at some point.
JustSomeGuy wrote:Been thinking about Beluga or Orca, but then I would need to deal with engineers again, at the very least to give the FSD some extra range. And I don't want to do that before the next patch.
JohnLuke wrote:The only engineer mod that I've done to my Beluga is FSD range. And you may already have all or most of the mats on hand for that.I want to say that my Beluga's jump range is around 30. And with the class 7 fuel tank, you can go about 10 jumps without even scooping!
I use it for the passenger missions of around 200ly or less with 2-3 stops. For longer missions I use my Conda. It's better on the long hauls, with it's 45ish ly jump range and big fuel scoop. The Beluga and Orca can carry luxury cabins, which cannot be done in any other ship. But.... there aren't a whole lot of missions that require luxury cabins.
Cometborne wrote:Actually, you should get the Orca/Beluga and its FSD upgrade done before the next patch hits. 2.2.03 will replace the commodities needed for blueprints with micro-materials. For the L5 FSD range increase, the commodity needed can be bought at various stations, so the amount of time needed to get however many you want is trivial and constant. The replacement material in the blueprint will have to be collected one by one, this will take much more time than simply buying X commodities at one of several stations.
Alternatively, the class 5 FSD of the Orca is also used for the Python and the Asp, while the class 7 FSD of the Beluga is also used for the cutter. If you have one of them, you can simply swap your engineered FSD over using the module storage. Tried that in 2.2.03 beta 4 to get the better of my class 5 FSD into my AspX, and it works just fine.
JustSomeGuy wrote:Ok, sounds like I'll be building a Beluga before the patch then. Compared those two in Coriolis website and Beluga sounds like the better option mainly because of the longer jump range. As a minor thing, bigger mass lock factor also might help a bit if there's a need to run. I think.
The way I understand it is that if a ship with MLF 10 and another one with MLF 18 are close to each other, the one with MLF 18 can jump out pretty easily, where the ship with smaller MLF will take much longer, if possible at all.
JustSomeGuy wrote:Also learned that the Saud Kruger ships have some restricted optional module slots, have not seen those before.
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