What are you doing (ingame) now?

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Re: What are you doing (ingame) now?

Postby JohnLuke » Sat Dec 24, 2016 8:31 pm

Falcon_D wrote:Got my Lvl5 PD with the help of JL.

Now just having fun enjoying X'Mas.

Have fun, fly safe. o7


Whoot Whoot! Glad my tips helped, Falcon. :D

Merry Christmas!
-JL

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Re: What are you doing (ingame) now?

Postby JustSomeGuy » Sat Dec 24, 2016 9:04 pm

Well, the 'Festive Appeal' CG is over and no chrome paint yet. But I did find out I now have Pax South paint for the Eagle.. Tells me how often I fly this ship.. :) I should fly it more often, just for the joy of it.

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Not bad at all, I like it.
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Re: What are you doing (ingame) now?

Postby TorTorden » Sat Dec 24, 2016 9:17 pm

JustSomeGuy wrote:Well, the 'Festive Appeal' CG is over and no chrome paint yet. But I did find out I now have Pax South paint for the Eagle.. Tells me how often I fly this ship.. :) I should fly it more often, just for the joy of it.

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Not bad at all, I like it.


I doubt it would be available until the next patch, should be sometime early in the new year.
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Re: What are you doing (ingame) now?

Postby Darkmoon » Sun Dec 25, 2016 3:07 am

Making obscene amounts of money since I purchased a Beluga. Almost ashamed. NO I am ashamed. :(

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Re: What are you doing (ingame) now?

Postby JustSomeGuy » Sun Dec 25, 2016 7:00 am

Been thinking about Beluga or Orca, but then I would need to deal with engineers again, at the very least to give the FSD some extra range. And I don't want to do that before the next patch..
And I wish Orca was the bigger one, it's much better looking than the Beluga. But I guess both can have the luxury cargo racks where to store passengers. No idea of the jump range.. I'll take a look at some point.

One thing that is strange to me with the passengers is that when you get to that visitor beacon and spend a few seconds to scan it, the passengers just take a peek out of the window and say "Oh yeah a beeping beacon. Well now I've seen it, lets GTFO. We've spent 5 seconds here already and it only cost 2.5 million cr." :)
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Re: What are you doing (ingame) now?

Postby JohnLuke » Sun Dec 25, 2016 9:24 am

JustSomeGuy wrote:Been thinking about Beluga or Orca, but then I would need to deal with engineers again, at the very least to give the FSD some extra range. And I don't want to do that before the next patch..
And I wish Orca was the bigger one, it's much better looking than the Beluga. But I guess both can have the luxury cargo racks where to store passengers. No idea of the jump range.. I'll take a look at some point.


The only engineer mod that I've done to my Beluga is FSD range. And you may already have all or most of the mats on hand for that. :roll: I want to say that my Beluga's jump range is around 30. And with the class 7 fuel tank, you can go about 10 jumps without even scooping!

I use it for the passenger missions of around 200ly or less with 2-3 stops. For longer missions I use my Conda. It's better on the long hauls, with it's 45ish ly jump range and big fuel scoop. The Beluga and Orca can carry luxury cabins, which cannot be done in any other ship. But.... there aren't a whole lot of missions that require luxury cabins.
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Re: What are you doing (ingame) now?

Postby pargyrak » Sun Dec 25, 2016 10:16 am

Back in the game today after 3 weeks of real mess at work. One of these days I will quit the IT business and become a farmer.... :)

Happily hopping around in my 51.86ly jump range Asp, exploring ,trying to get to triple Elite before the new baby comes...Co-pilot :)
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Re: What are you doing (ingame) now?

Postby Cometborne » Sun Dec 25, 2016 10:22 am

JustSomeGuy wrote:Been thinking about Beluga or Orca, but then I would need to deal with engineers again, at the very least to give the FSD some extra range. And I don't want to do that before the next patch.


Actually, you should get the Orca/Beluga and its FSD upgrade done before the next patch hits. 2.2.03 will replace the commodities needed for blueprints with micro-materials. For the L5 FSD range increase, the commodity needed can be bought at various stations, so the amount of time needed to get however many you want is trivial and constant. The replacement material in the blueprint will have to be collected one by one, this will take much more time than simply buying X commodities at one of several stations.

Alternatively, the class 5 FSD of the Orca is also used for the Python and the Asp, while the class 7 FSD of the Beluga is also used for the cutter. If you have one of them, you can simply swap your engineered FSD over using the module storage. Tried that in 2.2.03 beta 4 to get the better of my class 5 FSD into my AspX, and it works just fine.
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Re: What are you doing (ingame) now?

Postby JustSomeGuy » Sun Dec 25, 2016 7:58 pm

JohnLuke wrote:The only engineer mod that I've done to my Beluga is FSD range. And you may already have all or most of the mats on hand for that. :roll: I want to say that my Beluga's jump range is around 30. And with the class 7 fuel tank, you can go about 10 jumps without even scooping!

I use it for the passenger missions of around 200ly or less with 2-3 stops. For longer missions I use my Conda. It's better on the long hauls, with it's 45ish ly jump range and big fuel scoop. The Beluga and Orca can carry luxury cabins, which cannot be done in any other ship. But.... there aren't a whole lot of missions that require luxury cabins.


Cometborne wrote:Actually, you should get the Orca/Beluga and its FSD upgrade done before the next patch hits. 2.2.03 will replace the commodities needed for blueprints with micro-materials. For the L5 FSD range increase, the commodity needed can be bought at various stations, so the amount of time needed to get however many you want is trivial and constant. The replacement material in the blueprint will have to be collected one by one, this will take much more time than simply buying X commodities at one of several stations.

Alternatively, the class 5 FSD of the Orca is also used for the Python and the Asp, while the class 7 FSD of the Beluga is also used for the cutter. If you have one of them, you can simply swap your engineered FSD over using the module storage. Tried that in 2.2.03 beta 4 to get the better of my class 5 FSD into my AspX, and it works just fine.

Good points. I assumed that I probably need some commodities available only from missions, as I haven't visited an engineer in a long time.
As for the module swap.. completely forgot that that option exists :)

Ok, sounds like I'll be building a Beluga before the patch then. Compared those two in Coriolis website and Beluga sounds like the better option mainly because of the longer jump range. As a minor thing, bigger mass lock factor also might help a bit if there's a need to run. I think. :)
The way I understand it is that if a ship with MLF 10 and another one with MLF 18 are close to each other, the one with MLF 18 can jump out pretty easily, where the ship with smaller MLF will take much longer, if possible at all.

Also learned that the Saud Kruger ships have some restricted optional module slots, have not seen those before.
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Re: What are you doing (ingame) now?

Postby Cometborne » Sun Dec 25, 2016 8:49 pm

JustSomeGuy wrote:Ok, sounds like I'll be building a Beluga before the patch then. Compared those two in Coriolis website and Beluga sounds like the better option mainly because of the longer jump range. As a minor thing, bigger mass lock factor also might help a bit if there's a need to run. I think. :)
The way I understand it is that if a ship with MLF 10 and another one with MLF 18 are close to each other, the one with MLF 18 can jump out pretty easily, where the ship with smaller MLF will take much longer, if possible at all.


If you are low-waking and there is a ship with the same or a higher MLF around, you FSD will only charge very slowly or not all. You either need to open distance to the ship, wait for it to jump, high-wake, or kill it.

JustSomeGuy wrote:Also learned that the Saud Kruger ships have some restricted optional module slots, have not seen those before.


Yes, that is one of the two annoyances with the Beluga. You can pick any two of shield, big fuel scoop, and fighter bay. The other problem is the combination of a class 7 FSD with a fuel consumption of 12.8 tons per jump, and at best a class 6 A fuel scoop, which does a maximum of 878 kg of fuel per second. This means at least 15 seconds per jump to scoop on long trips, which adds up over time. It's doable (I have done six trips to Jaques and back in a fully loader cutter with class 7 FSD and 6A scoop), but it gets annoying over time.
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