Wolf wrote:Walter wrote:Wolf wrote:
From 3 to 28 days. In theory, combat should stop when there is a clear winner: a lead of 5% for a CW and a little more for a War.
Hm..
We are at 18%.
Crimson at 9%
I would call that a clear lead...
I must admit that I'm making a few assumptions. IIRC conflicts originally lasted 4 days and the winner was declared on the basis of the margins between the contestants. Which is silly: who would want to continue a war if the result was clear?
The latest statement doesn't definitively resolve the issue. Conflicts are defined to last for at least three days and not longer than 28 days.
It goes on: "Conflicts cannot end before their minimum duration." That's fair enough as long as the two factions are not already far enough apart to indicate a victory.
"Conflicts that reach their maximum duration are considered to end in a ceasefire, and no assets change owners."
This covers those conflicts in systems where no player is interested enough to take part and attempt to change outcomes. The time allowed gives the single player an opportunity to take over a neglected system. The implication here is that conflicts cease when the winning criteria have been met. This doesn't seem to have happened in the past and certainly hasn't in Exioce.
Perhaps you should create a bug report with a history of the influence changes and see where that gets you.
Edit: You're not alone:
https://forums.frontier.co.uk/showthrea ... ost3401996