From here:
Bhaguti
Mondeh Holdings
Federation Corporate Extraction/Refinery
Distance From Jump In: 8ls
Services: Commodities Market, Outfitting, Repairs
Installation Type: Civilian Outpost
Landing Pads: Small, Medium
Colin The Grey wrote:From here:
Bhaguti
Mondeh Holdings
Federation Corporate Extraction/Refinery
Distance From Jump In: 8ls
Services: Commodities Market, Outfitting, Repairs
Installation Type: Civilian Outpost
Landing Pads: Small, Medium
Colin The Grey wrote:in answer to your question about the powerplant - here's a list from the Wiki giving the heat efficiency for each rating of Power Plant.
http://elite-dangerous.wikia.com/wiki/Power_Plant
As you can see from that list the 5A power plant has a better heat efficiency rating than most of the Class 6 and 7 ones - so I don't think you will have any problems at all
CMDR Ingulf wrote:...
Long story short: better 6D or 5A shield generator on my python? (still a trader/multipurpose one) ...
Each ship has a base mass which is the main factor in determining how effective each shield type is. If the ship's base mass (doesn't include cargo or modules) is below the optimal then shield strength is increased by a modifier whereas if it is above optimal then the shield strength is decreased by a modifier.
A shield's capacity can be determined by the following equation
SHIELD STRENGTH = BASE SHIELD STRENGTH * MODIFIER
MODIFIER is based upon the difference between a ship's Hull Mass and a shield's Optimal Hull Mass.
Thus it can be concluded that shields have fixed stats which are modified when applied to different ships.
A table with all precalculated values can be found here https://docs.google.com/spreadsheets/d/1Xq2fmxhjfNiwtR2fBR1MAZrwEcjFudSuSjTOLwfcqlM/pubhtml
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