Did They Ever Get Chaff & Subtargets Sorted?

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Roger Wilco Jr
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Did They Ever Get Chaff & Subtargets Sorted?

Postby Roger Wilco Jr » Thu Mar 31, 2016 7:02 pm

When last I heard, chaff was bugged and worked differently for AI, but others said it was working as it should. And when targeting submodules, sometimes there would be no damage at all - like when targeting exposed weapons on deployed hardpoints, which should be easy to damage (not that I want my guns getting easily damaged).

I could see chaff being nerfed a bit. I'd be fine if it didn't work very well when ships are very close, or heading toward each other (flying out of the chaff cloud, so to speak). And I'd be fine if they said that it only works on missiles and guns, but that powerful cargo scanners could burn through it - at least if close enough. But it should work on all ships, not just those that are targeted, and it should work the same for players and AI.

As for subtargeting, it always seemed a bit of a cheat to target the power plant and blow up the ship, so I liked when they nerfed that. It seemed you could still destroy them before they got to 0% hull when targeting the PP regardless. I'd like to see them get rid of subtargets altogether. Instead, I'd like pilots to be able manually target different areas on the ship, and have more damage to the modules located in those areas, as well as taking down the hull. The areas would be slightly different for each ship, and you'd probably need to use fixed weapons and have great piloting skills to really take advantage. For example, if you targeted and hit the cockpit on a Vulture, you should be able to blow it out in seconds and have the AI make a run for it. But if you just used gimbals and turrets, you'd still take down hull and random modules, depending on where the shots were landing.

Anyway, that's just my 2-cents, and I'm still curious to see how things are these days. I imagine I'll be doing some experimenting when I get back from the DWE.



Dear FD, two black eyes are not better that one. :roll:
It's time to give this another go.

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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby Pembroke » Thu Mar 31, 2016 7:07 pm

chaff seems to be working on all AI, at least for me, not sure on sub targeting, some ships it seems to work well on, others, not so much
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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby DelayedReaction » Thu Mar 31, 2016 9:46 pm

Roger Wilco Jr wrote:
As for subtargeting, it always seemed a bit of a cheat to target the power plant and blow up the ship, so I liked when they nerfed that.


Dear FD, two black eyes are not better that one. :roll:


I'm sure the Imperials thought pretty much the same thing when Luke blew up the Death Star :P
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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby Pembroke » Fri Apr 01, 2016 1:06 am

DelayedReaction wrote:I'm sure the Imperials thought pretty much the same thing when Luke blew up the Death Star :P


TORPEDOS OP PLZ NERF
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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby TorTorden » Fri Apr 01, 2016 9:19 am

Subtargeting in this game is actually one of the few mechanics in this game that actually make sense (kind of)

The effect from shooting subtargets, not so much.
Blow out an npc's thrusters and it gets a 200% speed bonus that never fades ?
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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby Roger Wilco Jr » Fri Apr 01, 2016 3:19 pm

I agree, Tor, that targeting sub-modules with realistic affects is a good thing. It's the auto-targeting that I don't like. I could see locking on to the heat signature of an engine, but the life support module?
It's time to give this another go.

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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby Roger Wilco Jr » Fri Apr 01, 2016 3:20 pm

Pembroke wrote:chaff seems to be working on all AI...

Well, that's good to know. Just working on the ship you had targeted made no sense at all.
It's time to give this another go.

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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby TorTorden » Fri Apr 01, 2016 11:48 pm

Roger Wilco Jr wrote:I agree, Tor, that targeting sub-modules with realistic affects is a good thing. It's the auto-targeting that I don't like. I could see locking on to the heat signature of an engine, but the life support module?


I just assume it's because ship models are standardised and the computer knows the general location for the given subsystem.

Although I would say the mechanic is a little simplified, could for instance have added elements where certain subsystems only became targetable if your sensor where rated high enough.
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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby Murrdox » Tue Apr 05, 2016 6:26 pm

What would be much cooler is if eventually FD release an Electronic Warfare weapon of some type which could disrupt subsystems that it was aimed at. Currently there are only really four subsystems worth targetting... the Power Plant to quickly blow up a foe, the FSD to prevent someone from escaping, the Thrusters to stop them, or the Cargo Hatch to force someone to eject cargo. The Power Plant is by far and away the most frequently targeted... but it'd be really neat to have a disruptor-type weapon that was useful to target someone's weapons or other systems.

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Re: Did They Ever Get Chaff & Subtargets Sorted?

Postby Walter » Tue Apr 05, 2016 11:12 pm

Murrdox wrote:What would be much cooler is if eventually FD release an Electronic Warfare weapon of some type which could disrupt subsystems that it was aimed at. Currently there are only really four subsystems worth targetting... the Power Plant to quickly blow up a foe, the FSD to prevent someone from escaping, the Thrusters to stop them, or the Cargo Hatch to force someone to eject cargo. The Power Plant is by far and away the most frequently targeted... but it'd be really neat to have a disruptor-type weapon that was useful to target someone's weapons or other systems.

As long as they didn't have one too.
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