I could see chaff being nerfed a bit. I'd be fine if it didn't work very well when ships are very close, or heading toward each other (flying out of the chaff cloud, so to speak). And I'd be fine if they said that it only works on missiles and guns, but that powerful cargo scanners could burn through it - at least if close enough. But it should work on all ships, not just those that are targeted, and it should work the same for players and AI.
As for subtargeting, it always seemed a bit of a cheat to target the power plant and blow up the ship, so I liked when they nerfed that. It seemed you could still destroy them before they got to 0% hull when targeting the PP regardless. I'd like to see them get rid of subtargets altogether. Instead, I'd like pilots to be able manually target different areas on the ship, and have more damage to the modules located in those areas, as well as taking down the hull. The areas would be slightly different for each ship, and you'd probably need to use fixed weapons and have great piloting skills to really take advantage. For example, if you targeted and hit the cockpit on a Vulture, you should be able to blow it out in seconds and have the AI make a run for it. But if you just used gimbals and turrets, you'd still take down hull and random modules, depending on where the shots were landing.
Anyway, that's just my 2-cents, and I'm still curious to see how things are these days. I imagine I'll be doing some experimenting when I get back from the DWE.
Dear FD, two black eyes are not better that one.








