Darwin wrote:JustSomeGuy wrote:Planning to do some engineer updates to Groundskeeper Willie, but not yet decided on the drive tuning. Clean vs dirty. That huge thermal load addition is scary on the dirty one. And since it is random, I'm sure to get the max thermal load addition. Leaning a bit on the clean side right now.
Also waiting for a patch to the client crash problem, after the last patch I've crashing to desktop way too often.
Poor RNG rolls seem to be my speciality.
The Class 3 dirty roll was not good, but I only had enough stuff for one roll, and decided to give it a try rather than throwing away.
+10% power draw increase
-15% Integrity
+55% thermal load
-3% optimal mass
all for +13% optimal multiplier
+10 power draw on the most power hungry ship system is not good, and the Cutter is quite good for dealing with thermal load, some ships may cook themselves just taking off with that...
Will gather the missing bits for another roll, or maybe try my luck on the Class 3 Clean
As Forest Gump would say, Engineers are like a box of chocolates.
I know this has probably been asked many times, but is there a good guide to how this all works? Especially if updated for 2.1.04, assuming any changes from earlier?
I am just working on my Class 1 FSD, and it was only something like +4% for an clean/efficient one, at least in the Blueprint (haven't done it yet). Is the roll done at Blueprint time? Or actual creation-time?







