tinnitus wrote:Am I correct here? There are two flavors for Passengers Transport Missions, stack-able and non-stack-able, passengers in the same cabin - contracts that display "hostiles may be sent" are cabin stack-able the others are not. Yes you pick up a few extra small number of credits for those but the loss is empty seats. I assume that it is working as intended. One cost other than revenue lost is it takes more game, traveling, time sorting through the list and or waiting 5 minutes to get a new list. Cargo stuffs in nicely but not these Transportation missions. Why have it that way?
Return to “General Discussion”
Users browsing this forum: Google [Bot] and 121 guests