![Mad :x](./images/smilies/icon_mad.gif)
I'm using SteamVR Beta, and set the RenderTarget at 1.25.
Running a i7-4770 with a GTX 1080 SC card, here's what I found to give me the sharpest text and graphics without tanking the frame rates too much:
(suggestions welcome!)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://i.imgur.com/IVBVTbl.png)
JohnLuke wrote:I took the settings that have been shared in this thread, and tweaked and yelledand tweaked some more until I came up with what works for me (at least so far).
I'm using SteamVR Beta, and set the RenderTarget at 1.25.
Running a i7-4770 with a GTX 1080 SC card, here's what I found to give me the sharpest text and graphics without tanking the frame rates too much:
(suggestions welcome!)
*Al* wrote:I should have mine arriving today. my spec test suggested it would work but would enjoy a graphics card update so I am hoping it will suffice.
I plan on just using the launcher as I have no experience if Steam, will that be OK?
Any set up tips? (JL if it goes wrong I blame you).
JohnLuke wrote:*Al* wrote:I should have mine arriving today. my spec test suggested it would work but would enjoy a graphics card update so I am hoping it will suffice.
I plan on just using the launcher as I have no experience if Steam, will that be OK?
Any set up tips? (JL if it goes wrong I blame you).
Congrats on getting a Vive, Al!! Whoot Whoot!![]()
You'll have to use SteamVR to handle the Vive interface (non-technical terms), but you can launch the game normally once SteamVR is running. You'll have to change your display settings in-game from 2D to 3D if you don't want to use the cool profiler that I linked to above. It's going to take some time for you to get used to the Vive, and your E-D experience will be something totally new and exciting.
*Al* wrote:Thanks JL I will no doubt be asking many many more questions.
JohnLuke wrote:I took the settings that have been shared in this thread, and tweaked and yelledand tweaked some more until I came up with what works for me (at least so far).
I'm using SteamVR Beta, and set the RenderTarget at 1.25.
Running a i7-4770 with a GTX 1080 SC card, here's what I found to give me the sharpest text and graphics without tanking the frame rates too much:
(suggestions welcome!)
TorTorden wrote:I would turn off blur and smaa, that should let you up shadows to medium.
Ambient occlusion also hardly does anything at all in vr and can be dropped completely.
ED is funny with AA, that you actually seem to loose more fps using it than hmd upsampling does.
Also HMD supersampling IS steams render target multiplier, I have yet to figure out how this works with the steam setting though.
Is the steam setting ignored?
Is it added on, so a hmd setting of 1.5 becomes (with a target of 1.25) 1.75.
Or what I suspect might be more likely, the 1.25 becomes the baseline.
And instead of say having 100 pixels. You get 125, and then multiply that with the 1.5 hmd setting.
GlobusDiablo wrote:EDProfiler saved the VR experience for me (Vive), with pretty much the same settings you got there (chose a different blue colour scheme). I noticed that SS doesn't seem to do VR any good, only adds blurry artifacts. Better suited for 2D I suppose.
Not sure what this RenderTarget you speak of is?
Btw. I disabled ASW when launching from Steam, as it also seemed to add blurry artifacts. As I understand it, ASW is meant to help weaker GFX with FPS, but running a 1080 I'd rather avoid the added artifacts.
Oh, and you should be able to bump that Model Draw Distance to the max.
JohnLuke wrote:TorTorden wrote:I would turn off blur and smaa, that should let you up shadows to medium.
Ambient occlusion also hardly does anything at all in vr and can be dropped completely.
ED is funny with AA, that you actually seem to loose more fps using it than hmd upsampling does.
Also HMD supersampling IS steams render target multiplier, I have yet to figure out how this works with the steam setting though.
Is the steam setting ignored?
Is it added on, so a hmd setting of 1.5 becomes (with a target of 1.25) 1.75.
Or what I suspect might be more likely, the 1.25 becomes the baseline.
And instead of say having 100 pixels. You get 125, and then multiply that with the 1.5 hmd setting.
Thanks Tor. I tried it on Sunday with your suggestions to blur, smaa, and shadows. I like what I'm seeing so far.I don't have an answer for your HMD image quality Vs Steam render target question. Way, way above my head.
GlobusDiablo wrote:EDProfiler saved the VR experience for me (Vive), with pretty much the same settings you got there (chose a different blue colour scheme). I noticed that SS doesn't seem to do VR any good, only adds blurry artifacts. Better suited for 2D I suppose.
Not sure what this RenderTarget you speak of is?
Btw. I disabled ASW when launching from Steam, as it also seemed to add blurry artifacts. As I understand it, ASW is meant to help weaker GFX with FPS, but running a 1080 I'd rather avoid the added artifacts.
Oh, and you should be able to bump that Model Draw Distance to the max.
Thanks for the tips. I'll try running with your suggestions.
I got the render target stuff from this thread.
What is ASW and how do you disable it in Steam?
JohnLuke wrote:...What is ASW and how do you disable it in Steam?
TorTorden wrote:...I even think they moved it out of beta already.
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