I'd really like to be able to afford some of the VIP passenger- and/or fighter-ready ships when the October release comes out (I know I'll probably be able to try them at 10% cost during the beta, but I'd like to have them for real too). Right now, my "net worth" (credit balance, minus insurance, plus value of my Lakon Type-7) is about 31 MCr, which leaves me about 35 MCr short of my prior goal, which was trading my Type-7 in for a Python. (My ship progression has been Sidewinder, Hauler, Adder, Keelback, Type-6, Asp Explorer, Type-7.)
So last night I found a little loop between a Coriolis station in a system on the edge of the Empire and a planetary base in the Federation. With my current loadout (Coriolis.io link), I can carry 208 tonnes, so I had a nice little loop that was netting me about 350 KCr profit per leg.
Then I noticed that the mission board had a few jobs that were between systems already in my loop and didn't require going out of my way for special cargo. I made a couple of runs with those jobs taking up part of my cargo space and boosted my profit up to over 600 KCr per leg -- very nice!
I got interdicted a lot, but I just did what I always do in the T7 -- submit right away, boost continuously until my FSD cools down, and jump back to supercruise. Never was a problem before--I got interdicted at least a dozen times without suffering any hull damage. But then, I got interdicted right near the planet that was one terminus of my run. My FSD was inhibited by a factor over 10, and I couldn't keep my shields from going down before cooldown completed. After I went shields down, the NPC got my hull to 0 in seconds and I heard that horrifying "Eject, eject, eject!"
Oh well, sh-- happens, and the NPC was rated "Deadly" in a Vulture, so I figured it was just bad luck. I paid my insurance and rematerialized at the Coriolis starport. Despite the lucrative past couple hours, I was now a few thousand credits behind where I'd started the evening. Depressing.
But as I still had several missions in progress, I needed to carry on, and figured a little shield buffing wouldn't hurt just in case. I replaced my D- and E-class shield boosters with two A's, a B, and a C, which was the most my power plant could drive without disabling modules (see (Coriolis.io link).
Then I went back to my route, and within an hour was back to making the evening profitable, when, on that very same planetary approach, I got interdicted. Hmm, targeting shows the NPC to be a Novice in a Cobra Mk IV--should be no problem. I was so sure of myself, in fact, that I didn't submit, I figured I had a good chance of evading the interdiction, and if I didn't, there was no way some Novice NPC in a Cobra was going to take me down, right?
Well, obviously I wouldn't be posting if that were right. I failed to evade and dropped into normal space just out of orbital cruise distance. I started boosting while I waited... and waited... for my FSD to cool down and spool up. Then, "Shields are down. Taking damage. Eject, eject, eject!"
I stared dumbfounded at the buyback screen. Almost six hours of game play negated by two stupid interdictions.
So what do you think?
- Just go back to the Asp. It may carry half as much, but at least it can fight.
- Roll back the shield boosters. They increased my shield strength by ~40% (130 → 180 MJ), but at the expense of 13 seconds of shield recovery (0:49 → 1:02) and 26 seconds of recharge (1:04 → 1:30). I honestly don't think I had even the lesser timeframe between losing shields and hull destruction, but I could be mistaken.
- Don't automatically submit to interdictions, and make use of the Type-7's relatively fast yaw and pitch to try to evade—I was pretty good at evading in the Asp, maybe I just need practice.
- Fight! (What's a decent fighting loadout on a cargo-maximizing Type-7 look like, anyway?) I'm not bad at combat, generally; I've just never tried to fight in anything so unmaneuverable.
- Just skip the dirtside missions—the FSD slowdown makes them just too dangerous for a T7.
- That was just a bunch of bad luck there. Keep calm and carry on.
- Something else?
Appreciate any thoughts from more experienced commanders—this play session was so frustrating that I can't bear the thought of repeating it.