What are you doing (ingame) now?

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Cometborne
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Re: What are you doing (ingame) now?

Postby Cometborne » Thu Jul 21, 2016 9:48 pm

Darr Valen wrote:Now, I've seen my first black hole, thanks Maia B, and I think it's high time I saw one of these barnacles. Can anyone point me in the right direction? Atlas, Maia, Merope?


Merope 5C has three, but they are typically mined, and currently guarded by Farragut class battlecruisers who clearly believe in shooting first and taking fingerprints later. Your best bet to see an intact Barnacle are the ones in the Witch Head and California sectors.

Personally verified locations in Witch Head sector:
Witch Head Sector GW-W c1-4 A 4 -24.8372 -119.8862
Witch Head Sector GW-W c1-4 A 4 -65.9886 -173.642
Witch Head Sector LC-V c2-10 A 4 -16.5359 151.8175
Witch Head Sector LC-V c2-10 A 6 -24.4643 -26.8704
Witch Head Sector LC-V c2-10 B1 4.0266, -40.0450
Witch Head Sector LC-V c2-10 B2 -0.5026 -163.3102

Witch Head sector is surrounded by a lot of permit-locked systems. You can either fly WAY up from the galactic plane and then down again (I heard something like a 500 LY detour), or take the back-door I found via Synuefe KU-K c10-1 and Witch Head Sector HR-W d1-12. You should be able to plot from Maia to the Synuefe side, then cross over via your navigation tab, and plot to all targets within Witch Head from the Witch Head side. Minimum jump range needed: 18.7 LY.

The alternative is California sector, which is farther away, but does not have permit issues. Personally verified locations there:

California Sector BA-A e6 4 37.937 -40.4356
California Sector BA-A e6 4 34.8311 -40.3912
California Sector BA-A e6 4 30.5797 -66.2712
California Sector DL-Y D4 C 3 -21.6941 23.0779
California Sector DL-Y D4 C 6 -34.46 -44.4367
California Sector DL-Y D4 C 6 -29.4314 -54.3335
California Sector DL-Y D4 C 6 -24.7449 -64.0429
California Sector DL-Y D4 C 6 10.357 -80.2207
California Sector LC-V c2-10 B 1 -56.2571 108.4921

There is one more in California sector, but I forgot to visit it :(

The usual warnings: Barnacles do not show up on your ships scanners, are only visible from maybe 1 km up, and are typically in deep canyons. Approach really close with your ship before landing, then go SRV. Barnacles are supposed to show up on the SRV scanner, but some do not, and it is not clear if this is a bug or a sign of something ... more sinister.

.-- .. -. - . .-. .. ... -.-. --- -- .. -. --.

And no, I am not giving tours ;-)
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Re: Engineers aren't for grinding ...

Postby Falcon_D » Fri Jul 22, 2016 3:06 am

Xebeth wrote:
thebs wrote:...

I've refused to grind on engineers, especially after spending nearly 16 hours just to get my FSD to level 3. I now only do things sporadically, as part of other things. I get components as they come, instead of seeking them out. I drive on planets whenever I feel like it, and not to get components.

It's really the only way to play the game, leisurely, and not get frustrated. I've ensured I've stuck to that since a lot of wasted time last weekend. Just how I have to approach it.

....


I have to agree, it's only a grind if you make it one, I suspect FD thought that's what would happen, but unfortunately many people feel the need to have the best new shinny immediately and get annoyed when they can't. That's not to say that the RNG isn't a bit daft, but if you don't make grinding materials your focus, then you are less likely to be frustrated when the roll doesn't go your way.


Hello,
FD's idea to level up with the RNGineers by doing your own thing would have worked well if they had provided storage. The problem is that if you want a certain mod then there is a chance that you would have to "grind" out missions looking for a certain commodity or you would have to "grind" mining looking for a certain metal.
An example, I wanted to unlock Marco Qwent, so I went from system to system looking for "Modular Terminals". I tried High Tech, Boom, sectors but no joy. Finally gave up and decided to just bum around and do random missions. That's when the Modular terminals started showing up bit by bit. Problem is every time I got some I would have to go back to Qwent's to hand it in. Else it takes up cargo space, is a pirate magnet and starts affecting my ship's performance (if I have too much).

To me RNGineers is added content which I would like to do. I throughly dislike the RNG on top of RNG that is RNGineer content update. Apart from this content the only other new stuff seems to be these Tip-offs, which are also RNG and new barnacle hunts.

Managed to get the materials to level Qwent up last night. Also materials for pulse laser grade 3 upgrades. Getting these were somewhat fun but a bit frustrating at times. Since I do like combat but the scooping mechanics sucks. Problem is, now if I want to upgrade my pulses I have to do more mining. ( I don't really like mining.) Oh well, at least I know where to look when it comes to mining for stuff.

Have fun, fly safe. o7
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Re: What are you doing (ingame) now?

Postby Darr Valen » Fri Jul 22, 2016 4:27 am

Cometborne wrote:
Darr Valen wrote:Now, I've seen my first black hole, thanks Maia B, and I think it's high time I saw one of these barnacles. Can anyone point me in the right direction? Atlas, Maia, Merope?


Merope 5C has three, but they are typically mined, and currently guarded by Farragut class battlecruisers who clearly believe in shooting first and taking fingerprints later. Your best bet to see an intact Barnacle are the ones in the Witch Head and California sectors.

Personally verified locations in Witch Head sector:
Witch Head Sector GW-W c1-4 A 4 -24.8372 -119.8862
Witch Head Sector GW-W c1-4 A 4 -65.9886 -173.642
Witch Head Sector LC-V c2-10 A 4 -16.5359 151.8175
Witch Head Sector LC-V c2-10 A 6 -24.4643 -26.8704
Witch Head Sector LC-V c2-10 B1 4.0266, -40.0450
Witch Head Sector LC-V c2-10 B2 -0.5026 -163.3102

Witch Head sector is surrounded by a lot of permit-locked systems. You can either fly WAY up from the galactic plane and then down again (I heard something like a 500 LY detour), or take the back-door I found via Synuefe KU-K c10-1 and Witch Head Sector HR-W d1-12. You should be able to plot from Maia to the Synuefe side, then cross over via your navigation tab, and plot to all targets within Witch Head from the Witch Head side. Minimum jump range needed: 18.7 LY.

The alternative is California sector, which is farther away, but does not have permit issues. Personally verified locations there:

California Sector BA-A e6 4 37.937 -40.4356
California Sector BA-A e6 4 34.8311 -40.3912
California Sector BA-A e6 4 30.5797 -66.2712
California Sector DL-Y D4 C 3 -21.6941 23.0779
California Sector DL-Y D4 C 6 -34.46 -44.4367
California Sector DL-Y D4 C 6 -29.4314 -54.3335
California Sector DL-Y D4 C 6 -24.7449 -64.0429
California Sector DL-Y D4 C 6 10.357 -80.2207
California Sector LC-V c2-10 B 1 -56.2571 108.4921

There is one more in California sector, but I forgot to visit it :(

The usual warnings: Barnacles do not show up on your ships scanners, are only visible from maybe 1 km up, and are typically in deep canyons. Approach really close with your ship before landing, then go SRV. Barnacles are supposed to show up on the SRV scanner, but some do not, and it is not clear if this is a bug or a sign of something ... more sinister.

.-- .. -. - . .-. .. ... -.-. --- -- .. -. --.

And no, I am not giving tours ;-)


Well, I am 5 jumps out from bava to pickup my creds, then out to Witch Head. I figure that's the tougher journey, so I'll go there. Many thanks for the detailed response! I have my outfitted Lakon Explorer, which is planet suite fitted for long jumps, so I'm good to go. Have 28LY range with some goodies like a 6G hangar, since I don't want to show up and run out of SRVs.


Also, no tours needed, lol. Just needed someone to point out the star, so I could sail my way to it. :D

Lakon Delta-Alpha-Romeo signing off.
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2.05G in an Anaconda ... and a noob like me is still live

Postby thebs » Fri Jul 22, 2016 2:25 pm

thebs wrote:I landed on my first 1.8G the other day ... by pure accident ... with an Anaconda no less. Talk about "interesting" when it came to the SRV and blowing up stones for resources!

So ... one-up'd myself. Thought I had a killer trade run, which turned out to be a bust with <<1,000cr/t profit. But man does landing on a 2.05G world really became interesting!

Orbital flight started way, way up around 5Mm IIRC. Entering glide started at nearly 100km. The one thing I learned when I landed on my first 1.2G world was to pull up and out of Glide before 10km high. Did the same in the prior 1.8G. In this case, for a 2.05G, I did it at 12km, especially since the crater walls were 8km themselves, and were getting bigger in my window! But that wasn't the end of it ...
► Show Spoiler
... but that's me ... on the D-list! ;)

Falcon_D wrote:FD's idea to level up with the RNGineers by doing your own thing would have worked well if they had provided storage. The problem is that if you want a certain mod then there is a chance that you would have to "grind" out missions looking for a certain commodity or you would have to "grind" mining looking for a certain metal.
Yeah, the mission rewards-only components are a total PITA if you're not going for that upgrade at the time. You're totally 100% right.

At one point I had no less than 20t, of my 304-452t (depending on optional modules) dedicated to mission rewards-only components that I planned to use in the next 1-2 months. But finally I sold them, and called it a day. It's really stupid not to be able to store components at engineer base. I used to verify if they could be bought, and keep them if they could not ... but I'm done with that. Unless I'm going to upgrade in the next week, it gets sold.

In any case ... I've now got a Class 4A Multi-cannon ... and spent all last night in a trade configuration, getting interdicted by Deadly foes. Long story ...
► Show Spoiler

Now I'm off to the new trade CG starting Saturday. I thought of doing the Jaques one, but that's 22Kly! That would be over 10x farther out than I've ever been. Won't be tonight as the Wife wants to see the new Star Trek in IMAX 3D tonight ... so off to Universal Orlando for a late showing.
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Re: What are you doing (ingame) now?

Postby Falcon_D » Fri Jul 22, 2016 7:16 pm

Ooo... New Star Terk.
Checking it out tonight.

Will mod my pulse lasers 1st of course.

Have fun, fly safe. o7
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Re: What are you doing (ingame) now?

Postby thebs » Fri Jul 22, 2016 8:06 pm

Falcon_D wrote:Ooo... New Star Terk.
Checking it out tonight.

Well, I'm one of those "Don't apply a Star Trek solution to a Babylon 5 problem" type engineers who have worked in aerospace for some of my career. ;)
Of course, even I'm getting "Sci-Fi'd" out at this point, and prefer more "indie movies" (I'm an American that loathes Hollywood and celebrity) ... but wifey wants to go. Wifey wins ... always.
Last edited by thebs on Fri Jul 22, 2016 8:08 pm, edited 1 time in total.
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Re: What are you doing (ingame) now?

Postby Darwin » Fri Jul 22, 2016 8:07 pm

Darr Valen wrote:Lakon Delta-Alpha-Romeo signing off.


Thats one of my call-signs :D

Gutamaya Delta-Alpha-Romeo at the moment though...
“Real stupidity beats artificial intelligence every time”
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Re: What are you doing (ingame) now?

Postby thebs » Fri Jul 22, 2016 8:09 pm

Darwin wrote:
Darr Valen wrote:Lakon Delta-Alpha-Romeo signing off.
Thats one of my call-signs :D
Gutamaya Delta-Alpha-Romeo at the moment though...

"deLacy Tango-Hotel-Echo ... Happy Trek'ing Commander" (NOT)
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Re: What are you doing (ingame) now?

Postby pargyrak » Fri Jul 22, 2016 8:28 pm

Azrael, running missions for the order. There is a nice variety today...
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Re: What are you doing (ingame) now?

Postby Trinity Star » Fri Jul 22, 2016 8:35 pm

Just under 8.5m for the BH CG in Carthage, puts me in the top 10 cmdrs.
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