What are you doing (ingame) now?

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Re: What are you doing (ingame) now?

Postby Schmobius » Wed Jun 01, 2016 9:57 pm

I wouldn't be too upset if they even kept the overpowered stats in CZ, or maybe RES, but being interdicted with no cargo or bounty, and they don't even fly away after saying it's a waste of time, seems wrong to me.

Pirates or bounty hunters should be bugging out at that point, as they will gain nothing but maybe a repair bill, even if they are victorious. That's something I still think needs to be fixed. I also think they should probably leave you alone if you're only carrying like 4 tons. Again, their repair bill would probably be higher.
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Re: What are you doing (ingame) now?

Postby Corvus_Tenebrarum » Wed Jun 01, 2016 10:06 pm

So I took a little bit of a break and came back post 2.1 for the typical reasons:

1. Check out the new mission structure.
2. See what this engineer fuss is all about while I was at it
3. I missed wandering the vastness of space looking for adventure

The only thing I had read concerning 2.1 was the notes. I specifically avoided forum topics on the matter.... I knew that there would be both fans and naysayers. And as a dear friend keeps telling me:

"You shall no longer take things at second or third hand, nor look through the eyes of the dead, nor feed on the spectres in books. You shall not look through my eyes either, nor take things from me. You shall listen to all sides and filter them from your self."

And so it was with great naivety that I climbed into the cockpit of my trusty FDL, Impertinence, to see what new thrills our galaxy had to offer. But first... but first... the notes said something about improved AI. And there's a HazRES just right over there....

I can't remember where they fit on that chart of Loriath's, but I usually only jump the ones that fall into the red. The first Eagle I laughed off, "I'm rusty is all", beads of sweat forming on my brow. So I take on that Elite Hauler...

As my shaking hands guide a limping Impertinence away from the wreckage of that hauler with all her shields down and SCB's burned, it occurs to me that this is now an entirely different game.

The truth is that I'm not a fighter. I get by, but I don't thrive on it. I could not hold my own against a great deal of players in pvp combat. And I actually found it refreshing to fear for my life without having to also be mad at a pvp'er for putting me in that position. I'm probably not going to git gud. But I am going to have a lot of fun trying to stay alive. I think Frontier just reminded me that I did not start playing Elite to grind rank, or credits, or spend countless hours safely taking on entire wings of elite war ships. I chose this game for completely opposite reasons.

I'm going to sell a bunch of large expensive ships I can't fly well.

And I think it's time to pay Felicity Farseer a visit with my venerable (and cost effective) Courier, Dinghy. I hear she can make it fast...

Fly safe CMDRs
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Re: What are you doing (ingame) now?

Postby Darwin » Wed Jun 01, 2016 10:15 pm

Just seen this on the FD forums. NPC rapid fire bug confirmed, looks like an update on its way.

https://forums.frontier.co.uk/showthrea ... ost4002121

Mark Allen
Programmer- Elite: Dangerous
Frontier Employee
Given the speculation about what might be causing this bug, and what it means for the game - I thought I'd clarify a few things on the technical side . Sadly it wasn't as simple a change as an un-initialised or out of range value, my head would be a lot less hurty this week if it had been!

So, to try and explain.
“Real stupidity beats artificial intelligence every time”
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Re: What are you doing (ingame) now?

Postby Darwin » Wed Jun 01, 2016 10:18 pm

Class 4 Plasma accelerator that can fire like a beam laser is cool - I want one...
One of the more extreme rapid fire bug scenarios.
Last edited by Darwin on Wed Jun 01, 2016 10:23 pm, edited 1 time in total.
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Re: What are you doing (ingame) now?

Postby Schmobius » Wed Jun 01, 2016 10:19 pm

Farseer can indeed make stuff fast.
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Re: What are you doing (ingame) now?

Postby Trinity Star » Wed Jun 01, 2016 11:31 pm

After some grinding with the Engineers here's my Corvette:

Shields 7A: 1,683.5 (5 Boosters, Level 3 reinforced)
1 x 7A Shield Cell Bank (Level 1 fast recharge, adds 2% shield integrity)
1 x 6A Auto Field Maintenance
Power Plant 8A: 39.16MW (Level 3 Overcharged)
Power Distributer 8A (Level 1 Weapons Focused +8% Capacity +4.3% Recharge)
Hull Strength: 2,465 (with Hull Reinforcements)

2 x Huge Gimballed Multi-Cannons
1 x Large Gimballed Pulse
2 x Medium Gimballed Pulse
2 x Small Gimballed Pulse
1 x Point Defence
1 x Heatsink Launcher

KWS, 4A Interdictor, 6A FSD, 5A Life Support, 8D Sensors, 5A Fuel Scoop, 4G Planatery Vehicle Hanger (2 x Scarabs), 5C Fuel Tank, 8 Cargo Rack.
7A Thrusters (Level 1 Drive Strengthening, Integrity +19.5%, Thermal Load -9.3%)
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Re: What are you doing (ingame) now?

Postby Schmobius » Thu Jun 02, 2016 12:01 am

Pirates apologize to her, and drop all their cargo.
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Re: What are you doing (ingame) now?

Postby thebs » Thu Jun 02, 2016 1:52 am

Orkekum wrote:Npc kept the skills, toys were taken away.
It'll be interesting to see what happen in my next, random, deep space encounter. I'll try it out the weekend, giving it a few more days to hear more feedback.
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Re: What are you doing (ingame) now?

Postby Falcon_D » Thu Jun 02, 2016 3:01 am

Hello,
Wonder when the update is coming in. As a SW dev I suspected it might have to do with some form of data corruption. My theory was more that it had to do with multi-threaded processes not properly syncing their data. Or a memory leak somewhere that kept overwriting data. Or as was mentioned in the developer post, an edge condition that caused values in certain variables to overrun due to processing. In either case the problem would not have been fully fixed with a server update to remove Engineering mods from NPCs. The NPCs could still fire beam/shotgun unmodified rails at you. With a new patch to the client the bug should hopefully be fixed.
Although I don't think this bug affects only weapons.
- well that's my 20/20 vision reporting in. :)

Currently on my way back to the bubble. Managed to get as far as I could go out of the edge of the New Galactic arm last night. About 300ly to my final planned target but the gal map couldn't plot a route to it. Decided to call it quits and head back.

Now about 21k ly from Sol. Probably be back in 2 weeks. Then picking up my Python and heading straight to the Engineers to sell exploration data. Well, 1st going to sell some at Azrael of course.

Have fun, fly safe. o7
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Re: What are you doing (ingame) now?

Postby thebs » Thu Jun 02, 2016 5:13 am

Falcon_D wrote:Hello,
Wonder when the update is coming in.
I thought Braben said it was all server-side?

Falcon_D wrote:As a SW dev I suspected it might have to do with some form of data corruption. My theory was more that it had to do with multi-threaded processes not properly syncing their data. Or a memory leak somewhere that kept overwriting data. Or as was mentioned in the developer post, an edge condition that caused values in certain variables to overrun due to processing. In either case the problem would not have been fully fixed with a server update to remove Engineering mods from NPCs. The NPCs could still fire beam/shotgun unmodified rails at you. With a new patch to the client the bug should hopefully be fixed.
Ahhh, now I get what you're saying. Unless the NPCs are instanced from the server when they spawn. But yes, the supporting logic and rules could still be there, in the client.

Falcon_D wrote:Although I don't think this bug affects only weapons.
- well that's my 20/20 vision reporting in. :)
I think this totally suggests they really do need an Acceptance Test Server, possibly using rotating Production Server Sets. Because this would have been quickly caught during Acceptance Testing too.

My related post: viewtopic.php?f=9&p=62172#p62172
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