Roger Wilco Jr wrote:@TheBS
I have noticed that the stars get brighter and more appear the farther you travel form the local sun, and I think it's pretty cool. I've wondered though if that is realistic. It seems more like a light pollution simulation, and is there enough particles in the "vacuum" of space to actually produce this effect? It doesn't seem so on a moonless night out in the country.
Particles (and air) aren't required for this, let alone your own pupils do similarly.
As I said ... too many things fall back to the classic, Greek Aristotle assumption of air being required ... when it actually doesn't. Photons exist in a vacuum, and act the same. They are just modified as they travel through a medium ... whether glass ... or air. Their but they still act the same. A medium is never, ever required.

Otherwise the Earth couldn't be warmed by the Sun. It's not trace gases between us and the Sun. Photons are photons are photons. They travel in a straight line. Mediums, and gravity, change their vectors, even split their signals. Heck, that's how we can figure out what different planets ... even suns ... are composed of, thanx to photons traveling through a medium at their origin, and then the long-distance, multi-year (and even thousands of years) vacuum of galactic, and even inter-galactic, space.
TorTorden wrote:I chalk it up to a protection/polarization effect on the cockpit/screen
Considering that if we where anywhere near that close to a sun we would be on fire without it.
(So its a bit odd we don't burn when the canopy blows)
As we move away from the sun the ship dials down on the protection ...
Er ... maybe, but it doesn't matter if it's a visor, or the naked eye. More on that later, because to same following point ...
Roger Wilco Jr wrote:***edit
But why would it dim if you are pointing away from the star? Arggh!
But have you ever stood behind a floodlight? What happens?

And why do we like telescopes outside of cities? Why are the stars more visible in the country?
I mean ... guys, this is really basic stuff you can observe on your own, just looking up.
Any bright light "drowns out" dimmer lights. This would include when you're standing behind an extremely bright source, looking away. Just like when you are looking up at the stars in a city v. in the country. You don't need a light shining at you for there to be a difference.
The ambient illumination itself changes what is visible ... and what is not. The air may refract more, and distort because it's a medium (hence why the higher we can go with a telescope, the more "real picture" we get), but you don't need air at all for the ambient light to cause issues.

Roger Wilco Jr wrote:Yes, I originally had the same reasoning, until as you point out, when the cockpit blows you don't bet blinded. So that's why I was assuming it was light pollution or some such thing. Or maybe the vision protection is built into the helmet visor like a welder's mask? I wonder if it actually specifies it in one of the old manuals where they talked about life support? The world may never know the truth.

PS. no mention of vision protection, other than from vacuum, in the manual.
Er, um ... every astronaut helmet
ever designed has numerous protections, period. Originally it had a slide down visor, but instantly polarizing visors were developed rather quickly. Heck, the USAF had to develop them before manned space flight, and the Mercury astronauts wore pressure suits from the USAF high altitude programs.
I mean, this is pretty much '50s technology, and commodity in space programs by the moon launch. Heck, even in the '90s they were both so commodity and so quick to transition, iron workers adopted them and could be looking right at the plasma torch when they fired them.

Whether it's a visor or the naked eye ... ambient light prevents one from seeing dimmer lights. You don't have to be looking a the sun at all. You can be facing away.
Also remember that in space, the temperature can close in on absolute zero, and be totally broiling in other cases. There's a reason why we don't just have solar panels, but their radiators, which aren't just for power, and why we need
radioisotope thermoelectric generators (RTGs) when solar energy is infeasible (basically beyond Mars -- exponentially, 1/16th power when 4x the distance from the earth), mainly to keep spacecraft warm.
Rosetta-Philae was a perfect example, even though the media were complete bafoons. It's the one institution that utter lacks engineering knowledge. Trying to get that sucker to start up in the cold was worse than the power issues they had.

BTW ... another myth that is not true. Temperatures don't always get cooler the higher you go up in the Earth's atmosphere.
https://en.wikipedia.org/wiki/File:Comp ... e_1962.svg
Roger Wilco Jr wrote:Anyway, in the game neutron stars and black holes don't seem to be modeled as light sources - at least not up close when you look at them. I've been in systems with a regular sun, traveled a very far way away, and the planets & ship become very dark. But then I've done the same in systems with neutron stars or black holes and the planets are still 1/2 lit 1/2 dark and the same with the ship. So I do think they have some lighting issues, although I suppose it could have been my graphics driver.
Oh, I'm sure they have issues. Frontier currently doesn't support more than one (1) light source in the code last time I checked. So accurate shadows can be an issue. Heck, there are countless, reflective light sources.
The Earth from the standpoint of being on the Moon was a bright reflector. The sub-paper-thin mylar used on the Lunar Module (LM) to deflect photons (for thermal protection, so it could be much lighter than the Command Module, CM) was so reflective, it caused an array of rays to shine out from the lander itself -- love debunking those those Moon Conspiracy theories.

There are so many light sources in space. The Russians and others also like
mylar as a counter-counter measure, space too, no atmosphere required. Designed to be f'ing sensor blinding, leveraging the Sun's own photons, against both infrared and visual image recognition. And the clutter isn't great for radar either.

But keep in mind that both black holes and neutrons can be blindingly bright! They pull in a lot of light into their "arcs" and even "orbits"!

As I said ...
Interstellar did one of the best jobs.
