GlobusDiablo wrote:CMDR Abil Midena wrote:GlobusDiablo wrote:I know.

I just thought it was an interesting article.

I do believe the barf factor will define vr succes in general though.
I would like to see the 'barf factor' integrated into all benchmarking.

Indeed.

The oculus store for gear vr already has this so I wouldn't worry about that.
Now of course it's individual. I personally have had less than zero problems playing fps shooters and whatnot.
If a game has a headbob setting I often set it to maximum.
I have only tested gear vr (since that one thing I did in the early 90's at a fair) and the only game/experience that left me reeling a little was Escape velocity where you do an EVA outside the ISS. This is rated "comfortable for few" so probably the most nauseating gear vr experiences out there and I do it standing upright since it increases my sense of vertigo..
Well hardly makes any point. My rift won't arrive until June or something.
It also a bit odd how hard it's been for people to test the production rift.
So people end up comparing the dk2 with the vive since the it is pretty much all over.
Quite odd of oculus considering I hardly think the vive and the rift are that far apart 3 pect for the room tracking.