Landing a large size ship

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JustSomeGuy
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Landing a large size ship

Postby JustSomeGuy » Tue Jan 26, 2016 10:59 pm

I have never had a large ship, and I only know that those cannot be docked at outposts. I assume all other types of stations have large landing pads.
But how about moon bases? All have L pads / none have L pads / depends on base

Goal is to get an Anaconda, or at least type-9 in the near future.. 'Conda would be better as I think type-9 is a bit helpless when being shot at.
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Re: Landing a large size ship

Postby TorTorden » Tue Jan 26, 2016 11:33 pm

I have so far not seen a non secured base with out a large pad, and if it doesn't have one, you can always park 3km away.
Gravity is the main factor so far, but it is so with all ships.
And in a nutshell.
The higher the gravity, the more careful you need to be.

As a side note, larger ships need a little more space to touch down, this is for landing without a pad.
A conda might not be as flexible as other ships when landing as an eagle but that's for obvious reasons.

I can tell I have tried landing on Achenar 3 (+6G) twice with my anaconda and the first time I went in a little too fast so hit the ground a few times (20% hull damage) and the second time I didn't even take off a full ring of shields, a trick I now try to hang on to is to never go faster than I normally would do in boost, once your anaconda is hurtling towards a surface at 600ms..
You might want to do something different, two minutes ago..
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Re: Landing a large size ship

Postby JustSomeGuy » Wed Jan 27, 2016 7:57 am

Parking 3km away won't help if the point of the visit is to sell the contents of the cargo hold :)
But good to know they have L pads, allows me to take on planetary missions too.

Thanks!

On the topic of gravity, my "worst" has been only 2.2g so far if I remember correctly. No problems there, I'm sure that even the docking computer can handle my Python in that gravity.
But I have smashed one type-6 to the surface, not sure what happened.. Eyes were on Youtube on other screen while in orbital cruise (or was it after glide, can't remember for sure) and I woke up to heat alarm. Don't know why there was an heat alarm, and had no time to find out as I was pretty quickly looking at the rebuy screen. Have not had heat alarms while landing before of after that. Remains a mystery.
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Re: Landing a large size ship

Postby TorTorden » Wed Jan 27, 2016 9:17 am

Yeah i would check unknown ports like always using eddb.io
but i dont think i have seen a port without large pads yet.
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Re: Landing a large size ship

Postby Walter » Wed Jan 27, 2016 10:40 am

JustSomeGuy wrote:Have not had heat alarms while landing before of after that. Remains a mystery.

This is all part of a much-overlooked aspect of ED that's very rarely mentioned in the forums and never appears in the Dev updates simply because this is the one part of the program that is bug free and working as designed.

Buried deep in the complex algorithms that govern the BGS, PP, CQC and Horizons (all with their faults) are the routines that can tell when you're not concentrating, or when you've just decided to go to bed, or it's the wife's birthday tomorrow and you haven't yet bought her anything, or some other major RL event that should be dragging you away from the screen and stick and keyboard.

As soon as one of these states is detected it generates an emergency; it moves that elusive criminal into the next system so you've just one more to visit; it throws up a CZ in which you can do no wrong, where Clippers and Cutters and Condas fall like ripened wheat beneath the scythe of your lasers; the markets are adjusted so the price of Palladium rises to an all-time high while the adjacent system's demand for the product can never be met; and the last asteroid before logging off reveals veins of Osmium and Platinum of unprecedented richness with the implied promise that the next one will be even better.

There's at least one part of ED that works really, really well. It KNOWS.
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Re: Landing a large size ship

Postby evovi » Wed Jan 27, 2016 11:20 am

Walter wrote:
JustSomeGuy wrote:Have not had heat alarms while landing before of after that. Remains a mystery.

This is all part of a much-overlooked aspect of ED that's very rarely mentioned in the forums and never appears in the Dev updates simply because this is the one part of the program that is bug free and working as designed.

Buried deep in the complex algorithms that govern the BGS, PP, CQC and Horizons (all with their faults) are the routines that can tell when you're not concentrating, or when you've just decided to go to bed, or it's the wife's birthday tomorrow and you haven't yet bought her anything, or some other major RL event that should be dragging you away from the screen and stick and keyboard.

As soon as one of these states is detected it generates an emergency; it moves that elusive criminal into the next system so you've just one more to visit; it throws up a CZ in which you can do no wrong, where Clippers and Cutters and Condas fall like ripened wheat beneath the scythe of your lasers; the markets are adjusted so the price of Palladium rises to an all-time high while the adjacent system's demand for the product can never be met; and the last asteroid before logging off reveals veins of Osmium and Platinum of unprecedented richness with the implied promise that the next one will be even better.

There's at least one part of ED that works really, really well.


I agree totally on the above!
Perfectly put!

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Re: Landing a large size ship

Postby Cmdr Kharma » Wed Jan 27, 2016 6:19 pm

Walter old chap....

That is so true and made me smile.....

:)
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Landing a large size ship

Postby JustSomeGuy » Wed Jan 27, 2016 7:57 pm

Walter wrote:
JustSomeGuy wrote:Have not had heat alarms while landing before of after that. Remains a mystery.

This is all part of a much-overlooked aspect of ED that's very rarely mentioned in the forums and never appears in the Dev updates simply because this is the one part of the program that is bug free and working as designed.

Buried deep in the complex algorithms that govern the BGS, PP, CQC and Horizons (all with their faults) are the routines that can tell when you're not concentrating, or when you've just decided to go to bed, or it's the wife's birthday tomorrow and you haven't yet bought her anything, or some other major RL event that should be dragging you away from the screen and stick and keyboard.

As soon as one of these states is detected it generates an emergency; it moves that elusive criminal into the next system so you've just one more to visit; it throws up a CZ in which you can do no wrong, where Clippers and Cutters and Condas fall like ripened wheat beneath the scythe of your lasers; the markets are adjusted so the price of Palladium rises to an all-time high while the adjacent system's demand for the product can never be met; and the last asteroid before logging off reveals veins of Osmium and Platinum of unprecedented richness with the implied promise that the next one will be even better.

There's at least one part of ED that works really, really well. It KNOWS.

I knew there is a perfectly logical explanation to it, thanks :D
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Re: Landing a large size ship

Postby LionWalker » Wed Jan 27, 2016 10:19 pm

JustSomeGuy wrote: Don't know why there was an heat alarm, and had no time to find out as I was pretty quickly looking at the rebuy screen. Have not had heat alarms while landing before of after that. Remains a mystery.


I have had this as well on two occasions, (the heat alarm, but not the crashing ;) ) and it happened while approaching a surface port. I still don't have a clue what condition cause this.
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Re: Landing a large size ship

Postby Dudley » Thu Jan 28, 2016 7:08 am

LionWalker wrote:
JustSomeGuy wrote: Don't know why there was an heat alarm, and had no time to find out as I was pretty quickly looking at the rebuy screen. Have not had heat alarms while landing before of after that. Remains a mystery.


I have had this as well on two occasions, (the heat alarm, but not the crashing ;) ) and it happened while approaching a surface port. I still don't have a clue what condition cause this.


Guys,
When you experienced the over heating issue, were you in "big" ships?
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