Patch 2.0.04 incoming

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JohnLuke
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Patch 2.0.04 incoming

Postby JohnLuke » Tue Jan 26, 2016 11:15 am

Morning Commanders,

We have an update incoming today. The galactic servers will go offline at 11AM GMT and will return within the hour. Below are the patch notes to quench your changelog fever.

General Changes
Fix for crash when approaching some settlements (AZRAEL - SEARLE PORT)
Fixed a crash in drone component
Fix for crash during outfitting
Added guards for a door manager related crash
Fixed Mine/Missile malfunction causing the client to crash
Added guards to help prevent a Capital Ship related crash
Ensure cargo is transferred when re-buying a ship from an orphaned SRV
Limit Galnet to only displaying recent articles in the game
Fix Darnielle's Progress in the Maia system
Fix some names in local trading report news articles.
Stop requiring the Phekda permit to travel to that starsystem
Rank missions should no longer instantly fail for no apparent reason
Ammo store shouldn't show drones as purchasable if there is no stock
Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting
Don't replot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
The SRV is now refuelled when it docks at a port
Fixed an issue when deploying the buggy to a garage in a port, the buggy started slightly below the ground.
Fix Imperial Cutter schematic



Client: Text Display
Translations updated.
Various text fixes.



Networking
Fix bug when determining network connection MTU causing assorted player-to-player connection problems.
Fix for network object ID exhaustion.
Fixed some missing Powerplay translations.



Server Side Fixes
Fixed some metadata mismatches causing server errors.
Fixed a server crash if a star system is being accessed while being deleted.
Various server performance and reliability improvements


Link to thread:
https://forums.frontier.co.uk/showthread.php?t=227540
-JL

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Xebeth
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Re: Patch 2.0.04 incoming

Postby Xebeth » Tue Jan 26, 2016 11:27 am

I wonder if

Added guards for a door manager related crash
Fix bug when determining network connection MTU causing assorted player-to-player connection problems.
Fixed some metadata mismatches causing server errors.
Various server performance and reliability improvements


will fix some of the CTD and instancing issues people are seeing?
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Re: Patch 2.0.04 incoming

Postby Avago-Earo » Tue Jan 26, 2016 11:28 am

Cheers for the heads up.

"Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting"

"Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route"

Pleased about that.
"Wibble"

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Re: Patch 2.0.04 incoming

Postby Tifu » Tue Jan 26, 2016 12:15 pm


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Cmdr Kharma
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Re: Patch 2.0.04 incoming

Postby Cmdr Kharma » Tue Jan 26, 2016 4:51 pm

Xebeth wrote:I wonder if

Added guards for a door manager related crash
Fix bug when determining network connection MTU causing assorted player-to-player connection problems.
Fixed some metadata mismatches causing server errors.
Various server performance and reliability improvements


will fix some of the CTD and instancing issues people are seeing?


We can but hope......
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Patch 2.0.04 incoming

Postby Loriath » Tue Jan 26, 2016 4:55 pm

Cmdr Kharma wrote:We can but hope......


Well, my hope lies in copious amounts of stimulants that dull me to the pain of the problems when playing with friends. My preference is for Liquid stimulants. My biggest fear is they get it right and then I am just a drunk and not medicating myself.

:lol:
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Re: Patch 2.0.04 incoming

Postby Dudley » Tue Jan 26, 2016 6:27 pm

Loriath wrote:
Cmdr Kharma wrote:We can but hope......


Well, my hope lies in copious amounts of stimulants that dull me to the pain of the problems when playing with friends. My preference is for Liquid stimulants. My biggest fear is they get it right and then I am just a drunk and not medicating myself.

:lol:


Nothing wrong with Drunk.. :D

If the crashes are fixed...I will post a .jpeg of my cats left front paw..!! :|

If you know my cat.. this will result in much scratching and biting and hissing..and that's just me.. :D

Lori - we won't mention the Cat/Vet incident you spoke of earlier.. ;)

Kharma, is Ozzy still traumatised..? :(
As a tribute to Tor, my CMDR has small feet too! o7 Dawg

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Re: Patch 2.0.04 incoming

Postby Black Rose » Tue Jan 26, 2016 8:40 pm

I hope they fix the inter-connection issues when winged up. I have died way too many times on missions that I needed my wing mate and the damn servers wouldn't link us up. We'd be in a wing then I'd drop after I interdicted a target and my partner can't find me. We are not in the same instance.

Also the weird issues "disconneted because the match server cant find our team"

And the latest crashed at Rez spots crashing every time we fight an Anaconda.

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Re: Patch 2.0.04 incoming

Postby Loriath » Tue Jan 26, 2016 10:22 pm

Dudley wrote:
Lori - we won't mention the Cat/Vet incident you spoke of earlier.. ;)



Oh believe me that is going to be written up and posted in Off Topic For Sure!
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12 year olds tearing around the woods on dirt bikes have LESS FUN than we do!


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