Primeh wrote:With the news that FD have their eyes on this event, I wouldnt be shocked to find some sort of inactive Thargoid settlement/outpost on our route. One can only hope.
As to landing on medium to high G planets. If I take the connie it just makes sense to only land on the lowest G planets, and with the amount of people signed up with a Connie i'd hope the organisers will pick base camps at minimum G locations.
You make another good point. Jumps! With my old 34ly Asp trip to Sag, I totted it up to about 900-1k jumps. That was reasonably direct, with a couple of ziggy zags for a few nebulae along the way. So that makes it at least 2000 jumps to beagles point, and lets face it with the route planned and stop offs along the way its going to be way more than that (i'd slap another 1k on that easy).
With a lets say 20-25ly tanked out Connie, I dont want to think about it

Plus it would be foolish of me not to point out that is one way.
As much as i REALLY want to take a kitted Connie, common sense is nudging me to the Asp.
..... but then again, it's going to be a massive undertaking regardless of ship taken. Maybe I should just bite the bullet and take the Connie and go in style!

(ps wish the Vette had better jump capabilities

)
Higher G planets aren't the major problem for the connie, but +4G and a tiny mishap will lead to the big explosion regardless of what you are flying.
Couple of reasons in my opionion that goes against the conda is that it is big, you won't always find a landing spot where you want to, and it is slow for planetary scouting, as well the nose on it pretty much hides the surface, and the ground surface rader isn't all that revealing.
Tanked up, well all you need are maybe a class 3 D or A rated shield gen, no need for boosters etc so, the difference in landing with 150MJ shields or 500 is slight, you would probably blow through the 500MJ shields as well if you messed up.
The damage ramp goes pretty much.
None, nothing, tiny, OH THE HUMANITY !!
The greatest jump range I have gotten out of an anaconda with landings has been just about 35ly, considering a pre horizons build would get you 39 and some, well yea.
The same goes for pretty much all ships, you will loose about 5-6ly range with what's needed for planetary landings and what has been considered ok until now.
The Asp builds I have tried has ended up just shy of making the 34ly mark, but 25% FSD boost isn't an issue.
I'm honestly tempted to take a clipper and the most I get out of that is 24ly, 25 or so at half tank. I would need at least a 50% FSD booster just to get out to beagles point :S
And I can probably multiply your jumps guesstimate by 2 :S
Since so many are going to need a 25% boost anyways now, we might as well assume it as mandatory, and say to get where we want to go you need standard jump range of 27.6 in order to get there.
If I'm taking my clipper I could barely get there using a 50% boost, and I'm guessing I will need one back
