Sidenti Taalo wrote:
No, problem created. I run full shield boosters. Cutting one to put on a heat sink - which I didn't need before - will take my shields down permanently by 20%.
Let's try a logic exercise instead: How can we rationalize the proposed change? This is supposed to be a realistic game (FTL travel aside - I just assume we managed to get Cubie engines working) so we need a realistic plotline here. We currently have access to a product as traders and pilots in general that allows for a boost to shielding, with a certain amount of heat gain. For what reason are we gaining more heat? What changed in the design? Are certain materials no longer available? Did ship design specs change?
I mean, hell, even when SWTOR turned off the capital ship turrets in GSF, they had a reason for it (as terrible as it was - the gunners "went on strike"). And we can't run around calling it what it is (GriefvPers crying that they can't grief in a time frame that suits their twitchiness), so, why?
This is where you have to remember that it's a game in development. This rebalance is not something happening to SCB production across the universe, it is an adjustment that retroactively applies to SCB's in the past lore-wise. Just like how Corvettes and Cutters are already a part of their respective navies although they aren't in the game yet. When 1.5 hits the first keelbacks won't start rolling off the line, they'll be populated throughout the galaxy as if they had always been there. It's the same with the SCB changes.







