AI

Discuss anything relating to Elite: Dangerous
User avatar
evovi
Master
Master
Posts: 691
Joined: Mon Aug 24, 2015 8:32 pm
CMDR: Auloria
CMDR_Platform: None Specified
Contact:

AI

Postby evovi » Sat Nov 14, 2015 9:03 pm

I'm finding the AI scripts for the npc pirates a little strange - I've come across most classes "no point flying all the way to dangerous" but I came across a competent eagle earlier and no joke.. It took nearly 5 minutes to get through his shields - between jousting and constantly pitching up and the odd multi cannon round squeezed off - we where pretty much zipping past each other aimlessly and him firing off dumb fire missiles whilst I still had full shields - in the end the cops showed up and suddenly he started acting like he had forgot how to pilot..

I know I could been better prepared with beams.. But I love the multi cannon setup as I can usually rip a small ship apart In seconds and I love sitting underneath an asp watching it meander around twisting whilst I fire booty loads of kinetics into his power plant :) pop they go

User avatar
Mouse
Master
Master
Posts: 724
Joined: Thu Jun 11, 2015 10:15 pm
CMDR: Baigs
CMDR_Platform: None Specified
Contact:

Re: AI

Postby Mouse » Sat Nov 14, 2015 11:49 pm

Had a DB Explorer that I didn't even time the fight but as many SCB's and such that it had... holy heck. I was afraid I was going to run out of ammo. I wonder now, with the 1.5 changes what the effect will be on NPC ships that pop SCB's like they are in a pvp fight.
In the beginning the Universe was created. This had made many people very angry and has been widely regarded as a bad move. - HHGTTGImageImage

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: AI

Postby TorTorden » Sun Nov 15, 2015 12:28 pm

I still keep laughing to myself about this one fed gunship who boosted into an asteroid.
It didn't kill him though so he repeated the effort not once but twice, just to make sure I guess...
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
evovi
Master
Master
Posts: 691
Joined: Mon Aug 24, 2015 8:32 pm
CMDR: Auloria
CMDR_Platform: None Specified
Contact:

Re: AI

Postby evovi » Sun Nov 15, 2015 6:18 pm

TorTorden wrote:I still keep laughing to myself about this one fed gunship who boosted into an asteroid.
It didn't kill him though so he repeated the effort not once but twice, just to make sure I guess...


Bit like the genetic pool, the ai pool must be huge and varied lol - some of em are plain dumb... Suppose it's good that way - until I work up confidence to take on a fairly decent anaconda in my little viper and I regret saying that

FANTA5M1C
Competent
Competent
Posts: 120
Joined: Thu Jun 25, 2015 7:24 am
CMDR: FANTA5M1C
CMDR_Platform: None Specified
Contact:

Re: AI

Postby FANTA5M1C » Sun Nov 15, 2015 7:12 pm

evovi wrote:Bit like the genetic pool, the ai pool must be huge and varied lol - some of em are plain dumb... Suppose it's good that way - until I work up confidence to take on a fairly decent anaconda in my little viper and I regret saying that


If you try it in a RES soon you may get a welcome surprise. I've had many large, deadly ships react to being shot at by careening immediately into asteroids trying to pull fancy sideways F/A off moves.
Image

User avatar
Roger Wilco Jr
Master
Master
Posts: 1811
Joined: Sat Nov 22, 2014 3:52 pm
CMDR: Roger Wilco Jr.
CMDR_Platform: None Specified
Contact:

Re: AI

Postby Roger Wilco Jr » Sun Nov 15, 2015 7:15 pm

FANTA5M1C wrote:
evovi wrote:Bit like the genetic pool, the ai pool must be huge and varied lol - some of em are plain dumb... Suppose it's good that way - until I work up confidence to take on a fairly decent anaconda in my little viper and I regret saying that


If you try it in a RES soon you may get a welcome surprise. I've had many large, deadly ships react to being shot at by careening immediately into asteroids trying to pull fancy sideways F/A off moves.

Yeah - the deadly and elite pilots seem to be the worst when it comes to this. It's supposed to be fixed in the beta.
It's time to give this another go.

FANTA5M1C
Competent
Competent
Posts: 120
Joined: Thu Jun 25, 2015 7:24 am
CMDR: FANTA5M1C
CMDR_Platform: None Specified
Contact:

Re: AI

Postby FANTA5M1C » Sun Nov 15, 2015 7:27 pm

Roger Wilco Jr wrote:Yeah - the deadly and elite pilots seem to be the worst when it comes to this. It's supposed to be fixed in the beta.


Honestly, I kind of like that it happens sometimes because it's a mistake that anyone can make, especially while trying to fight while flying in a direction you can't look. I just wish they wouldn't go nose-first at full speed anymore.

What I expect from the fix is that the AI will develop supernatural situational awareness and stop making this mistake ever in any situation. That's fair enough for an elite, but I suspect a competent AI won't be doing it anymore either.
Image

User avatar
Roger Wilco Jr
Master
Master
Posts: 1811
Joined: Sat Nov 22, 2014 3:52 pm
CMDR: Roger Wilco Jr.
CMDR_Platform: None Specified
Contact:

Re: AI

Postby Roger Wilco Jr » Sun Nov 15, 2015 7:37 pm

FANTA5M1C wrote:Honestly, I kind of like that it happens sometimes because it's a mistake that anyone can make, especially while trying to fight while flying in a direction you can't look. I just wish they wouldn't go nose-first at full speed anymore.

What I expect from the fix is that the AI will develop supernatural situational awareness and stop making this mistake ever in any situation. That's fair enough for an elite, but I suspect a competent AI won't be doing it anymore either.

This is one of my favorite things to watch, but it rarely, if ever, happened before 1.4, iirc. You can also maneuver them into an asteroid during a KW scan, which will knock down their shields a bit. Maybe FD will show a little depth and have low ranked pilots make some mistakes. :roll:
It's time to give this another go.

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: AI

Postby TorTorden » Sun Nov 15, 2015 8:59 pm

Considering how much I bang around res fields I can't really fault them for it ;)

Still funny as hell though.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
Mouse
Master
Master
Posts: 724
Joined: Thu Jun 11, 2015 10:15 pm
CMDR: Baigs
CMDR_Platform: None Specified
Contact:

Re: AI

Postby Mouse » Mon Nov 16, 2015 2:42 am

Why can't I get lucky like this.. I usually have to make a run for open space to jump out before I get popped.
In the beginning the Universe was created. This had made many people very angry and has been widely regarded as a bad move. - HHGTTGImageImage


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 10 guests

i