Python or an Anaconda?

Discuss anything relating to Elite: Dangerous
User avatar
MrSandman
Competent
Competent
Posts: 109
Joined: Thu Feb 26, 2015 2:42 am
CMDR: MrSandman
CMDR_Platform: None Specified
Contact:

Python or an Anaconda?

Postby MrSandman » Thu Aug 27, 2015 4:43 am

Well been out exploring now for 4-5 months, didn't intend to be quite that long but got addicted :) covered close on 200,000 lys in the trusty Asp. 50,000 of that lost in a bug where I was at the outer edge and I logged into find my ship had blown up :(

Anyway I hope to be back at base today, fair winds and all that. When I do, I should have around 300 million credits burning a hole in my pocket and I want to treat myself to a new ship I just cant decide on the Python or Conda.
I should be able to get a pretty good pimped out Python for that cash or a fairly good Conda. What I'm looking for is a good ship for combat zones, got my Vulture for Res and a Clipper for trading. I prefer CZ's to Res so which ship would be better for a good dust up?

User avatar
AndyB
Master
Master
Posts: 1562
Joined: Sat Sep 27, 2014 2:19 am
CMDR: Andy Bulman
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby AndyB » Thu Aug 27, 2015 5:06 am

I'd say conda but TBH you are going to need more money, my CZ spec'd conda cost in the region of 400 million credits as its stuffed to the gills with SCB's, 3 shield boosters and 3 chaff launchers.

there is a link to my build at the end of this post.

you will notice i only use class 5 shields, this is a holdover from its trade config when i dropped it from a class 6 to make room for more cargo, it saves a bit of cash over a C6 (about 20 million) but the reduction in power usage means i can power 2 SCB's at a time and go from 1 ring to full shields with the press of a button.

the MC's tend to run out of ammo fairly quickly but having them installed instead of lasers reducing the chance of overheating when firing, it only overheats if i boost, fire and trigger SCB's all at once.

http://www.edshipyard.com/#/L=706,4zh5T ... y7gy4_w0nE
Combat: Elite Trade: Elite Exploration: Elite

Mobius PvE Group Facebook Admin,
Mobius PvE Group Forum Moderator,
Mobius PvE Lead Admin,
Mobius PvE America Lead Admin,
Mobius Factions Assistant Admin,
Mobius PvE Eurasia Assistant Admin,

User avatar
clivewil
Master
Master
Posts: 658
Joined: Sat Feb 28, 2015 2:16 am
CMDR: clivewil + clivus
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby clivewil » Thu Aug 27, 2015 5:43 am

Anaconda beats Python, without a doubt.
-- Fly safely, shoot straight, kill quickly, land softly --

User avatar
Falcon_D
Master
Master
Posts: 1030
Joined: Thu Jul 23, 2015 7:30 am
CMDR: Falcon Darkstar
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby Falcon_D » Thu Aug 27, 2015 7:40 am

Hello,

I'm too far away from either Python or Anaconda. I'm trying to grind a Python and at the same time hoping to build enough rep for a Clipper.

The things is I see alot of people using gimballed/fixed weapons, even on big ships like the Conda, Python and Clipper. I would assume that turreted weapons would be more helpful in a Conda especially for the 2 small bottom rear mounted hardpoints, or am I wrong?

Thanks and regards.
Image

User avatar
Skipp
Master
Master
Posts: 544
Joined: Wed Dec 31, 2014 11:23 pm
CMDR: Skipp Doe
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby Skipp » Thu Aug 27, 2015 8:26 am

As someone who owns both ships i can tell you this:

Python beats the anaconda by LIGHTYEARS when it comes to fun, agility, and combat enjoyment - especially in RES locations. Anaconda is just waaaay to big and slow to out-turn the ships in there. Plus - for 140-50mil you can get an imba Python, and you need at least 300-400mil for an awesome anaconda.

HOWEVER - when it comes to CZ, the anaconda is the way to go. I did a few CZ runs with a very cheap combat anaconda (190-200mil) and it felt rock solid compared to the python which you need to actually fly, dodge and manage in a CZ (it's a faceroll in RES).

So, if you're going for a general combat ship - Python is the only option in my opinion. If you're going for combat ranks and you'll be hitting CZs mostly - then yes, by all means go for the Anaconda. She's a brutal tank even with cheap hull upgrades and shields.
Image
ImageImage

User avatar
blazingmaniac
Expert
Expert
Posts: 458
Joined: Sat Apr 18, 2015 9:31 am
CMDR: blazing
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby blazingmaniac » Thu Aug 27, 2015 9:01 am

Falcon_D wrote:Hello,

I'm too far away from either Python or Anaconda. I'm trying to grind a Python and at the same time hoping to build enough rep for a Clipper.

The things is I see alot of people using gimballed/fixed weapons, even on big ships like the Conda, Python and Clipper. I would assume that turreted weapons would be more helpful in a Conda especially for the 2 small bottom rear mounted hardpoints, or am I wrong?

Thanks and regards.



Personally Turrets are a no go for me, they fire until you overheat, then keep on going causing heat damage (this is based on trying in beta admittedly) and the only way of stopping that was to switch fire groups to stop them.
On the Anaconda I use the 2 small bottom hard points for seeker missiles, a lazy but fun option if a ship is running away, plus it is most satisfying to listen to and watch when they launch :)

On the original topic, for the money you would have a rock solid Python plus plenty of change, yes the Anaconda is a great ship but when it gets in trouble you struggle to run as it is slow.
The Python packs a huge punch but has a decent turn of speed as well, plus with the money you will have you can go for military hull as well as whatever choice of armament you desire.
Image

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby TorTorden » Thu Aug 27, 2015 11:08 am

Drop the clipper for trading. Use a conda.
Same pad but twice the cargo.

With the discount you can easily build a trading conda for around 170mil and a CZ python or a little below 120 for a combat python.
You don't need a grade pp a B grade got plenty of power unless you want particle accelerators etc nor do you need the expensive alloys either. They might be good in a pinch but honestly once your shields fail you be shifting your offensive strategy anyways (aka running away)

The the trade conda can easily be tweaked into your next exploration ship when you want to go again (I have fits reaching 39.4 ly per jump)

Personally I would get the conda first. With mine I can make about 2 mil every ten minutes and you can then perfect a combat python as you go.

Yes the conda is better in cz's but it will need more money roughly 4-500 mil before it outperforms a 120 mil python.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

Dudley
Master
Master
Posts: 675
Joined: Sun Feb 22, 2015 6:25 pm
CMDR: Dudley_Dawg
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby Dudley » Thu Aug 27, 2015 6:10 pm

Oh hell... Now I have to save for a 'Conda... :roll: :P
As a tribute to Tor, my CMDR has small feet too! o7 Dawg

Wildcatmb
Harmless
Harmless
Posts: 24
Joined: Tue Dec 02, 2014 5:53 pm
CMDR: Wildcatmb
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby Wildcatmb » Thu Aug 27, 2015 8:11 pm

lol.. 3-400 million.

I have 4. FOUR. Four million.

Maybe I'll just take the bus....

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: Python or an Anaconda?

Postby TorTorden » Thu Aug 27, 2015 8:16 pm

@blazingmaniac.
Turrets actually saw a major boost in 1.3 granted making them stop shooting is an issue still they won't shoot targets not hostile and you can focus their fire by setting them to "target only" in functions.
Since I'm only using my conda for trading still I no problem using 4 large gimballed pulses and multicannon turrets for the rest, I have only two weapon groups and one is dedicated to kW scanner, partially to silence the turrets.

I wish they could at least make them work on toggle, like setting turrets to secondary fire, first press lets loose, second silences the turrets.

Oh and 3-400 mil is holding back i see fits posted close to a billion if you like :P
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 9 guests

cron
i