Postby stummies » Thu Jun 11, 2015 1:06 pm
Well, they're still broken. I tried several times last night to get a decent RES, managed to get one that started with a clipper but then over 20 minutes of sidewinders and eagles.
They are at least acknowledging a problem...
From Michael Brookes:
"It's fair to say that the resource extraction sites aren't working as expected at the moment. The following changes were made for 1.3:
- Added in the new ships for each of the archetypes that spawn into RES locations. There are now between 4-7 different ship types that each of the 3 spawn maintainers can choose from. There’s also a nice selection of different scenarios for each scenarion to choose from.
- Smoothed out spawning by delaying some of the ships. Same number of ships will eventually appear after approximately 30-90 seconds, it was merely added in to reduce any heavy load slowdown when you first arrive at a RES site.
- Made high, normal and low intensity also mean high, normal and low skill for the ships that spawn into the RES site.
- Balance of high intensity is in favour of pirates and security ships for low intensity.
At the moment it seems that these are sometimes working and sometimes not so we're investigating why this is the case.
Michael "
Will wait and see.
