Powerplay Beta - Change Log

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Xebeth
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Re: Powerplay Beta - Change Log

Postby Xebeth » Tue May 26, 2015 8:09 pm

Cmdr Kharma wrote:Something.......

I'm lazy......

:D


Ah, something, good I like something, always nice to get a new something :lol:
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Re: Powerplay Beta - Change Log

Postby Ziegenbagel » Tue May 26, 2015 8:18 pm

I'm interested In what all the new weapons and modules are and what they do. I'd never trust the docking computer! Especially now that you can get fines from hitting stations sides and such now. Gotta be even more tough for Anaconda pilots to fly through that little slot now lol. New ships look ok, but I'm gunna save up for one of those bad ass Federal Corvettes :) when ever they finally release it.

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Re: Powerplay Beta - Change Log

Postby Cmdr Kharma » Tue May 26, 2015 8:41 pm

Specialised modules In powerplay.......

All modules you have to be aligned for 4 weeks and in top 50% ??....Classed as rating number 3.....

Aisling Duval - Empire - Prismatic Shield generators - Strong shields

Edmund Mahon - Alliance - Retribution - Small beam laser with enhanced heat damage....

A Lavingly-Duval - Empire - Multi shot rail gun.....

Felicia Winters - Federation - Pulse disruptor - Medium pulse weapon that causes module damage....

Denton Patreus - Empire - Advanced accelerator - Specialist plasma weapon......

ZacharyHuson - Federation - Pacifier Frag cannon - Decreased damage..Improved range..Tighter spread....

Li-Yong-Rus - Independent - pack hound rack - Medium seeker missile rack that fires a salvo of "Drunk" missiles.....

Zemina Torval - Empire - Mining Lance - mining laser that can also be used in combat....

Pranau Antal - Independent - Enforcer cannon - Reduced fire rate....Increased damage.....

Archou delaine - Independent - Cytoscrambler - Burst laser more effective against shields but no hull damage.....

Phew......

:)
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Re: Powerplay Beta - Change Log

Postby Ziegenbagel » Tue May 26, 2015 8:57 pm

A lot more alliance and Empire than Fed which is where I plan to go :/

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Re: Powerplay Beta - Change Log

Postby Cmdr Kharma » Tue May 26, 2015 9:02 pm

What the Powerplay map looks like...For those not in beta.....

powerplaymap.jpg
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Re: Powerplay Beta - Change Log

Postby de Carabas » Wed May 27, 2015 5:41 am

Ziegenbagel wrote:A lot more alliance and Empire than Fed which is where I plan to go :/

I'm not convinced that the Powers in Beta are the exact ones we will see in release. They are testing the mechanics after all, which could be done without a complete set of Powers. I'm sure there was a post somewhere from FD saying that there would be up to 20 Powers in the game. Only 10 in Beta so far and who knows, they may introduce new ones in a couple of days to see how that is handled.
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Re: Powerplay Beta - Change Log

Postby Ziegenbagel » Wed May 27, 2015 7:38 am

Well. I have an open module slot on my Vulture so I'll have to find a good Fed one to use :)

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Re: Powerplay Beta - Change Log

Postby uvelius » Wed May 27, 2015 11:04 am

de Carabas wrote:<One thing to note - selling modules will now cost you 10% after 1.3!>


Oh no. I just enjoyed being able to test loadouts without having to grind for that :(
Any idea when 1.3 will go public?

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Re: Powerplay Beta - Change Log

Postby Emanon » Wed May 27, 2015 11:36 am

uvelius wrote:
de Carabas wrote:<One thing to note - selling modules will now cost you 10% after 1.3!>


Oh no. I just enjoyed being able to test loadouts without having to grind for that :(
Any idea when 1.3 will go public?


Most of the time it's close to ready and we only test for about a week. Perhaps this one will take longer because it's so big so hopefully it isn't rushed.
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Re: Powerplay Beta - Change Log

Postby uvelius » Wed May 27, 2015 11:38 am

Cmdr Kharma wrote:Denton Patreus - Empire - Advanced accelerator - Specialist plasma weapon......


Bloody bastard wants to bribe us again!! These filthy Senators! Tell me moooore, please, if by any means possible, what does that thing do?


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