Elite: Dangerous 1.2.07 incoming

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AndyB
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Elite: Dangerous 1.2.07 incoming

Postby AndyB » Fri Apr 10, 2015 10:22 am

Elite: Dangerous 1.2.07 incoming

Hi everyone,

The galaxy servers will be down for 30 minutes from 11.30 am BST to allow us to update to Elite: Dangerous 1.2.07.

See the full list of changes below:

- Added vibrant paint jobs for all ships except Anaconda (available for purchase from the store soon)
- Crash fix for star system generation
- Fix for crash in TrackIR caused by the disconnect function incorrectly handling the case when the TrackIR is in an error state. Also applied the same fix to FreeTrack
- Adjusted terraforming meta data to prevent server error
- When getting close to a capital ship while neutral, it will warn you at ~1KM away and then turn hostile at a few hundred metres
- Treat capital ships like players for assigning kills
- Don’t allow NPCs to kill steal by them hitting the powerplant
- Prevent docking after the police 'notice' that a player is wanted. This is the same reaction with committing a violent crime near the station.
- Network fix to catch some messages delivery bugs
- Fix a case where a ship with damage regions and no shields could try to save a game before its defense data has been initialised, resulting in showing in the GUI as a ship that's unrepairable at 0% health
- Adfjusted Type 7 and Viper collision mesh to make them a bit harder to get stuck in the starport entrance cage
- Various text fixes

Server-side Changes:

- Decriminalise Limpets
- When changing station ownership after a conflict, always treat system controlling stations as more valuable than anything else
- Fix Commander Stats for selling level 2 and level 3 survey scans
- Various performance and reliability improvements

Thanks everyone.

Ed
Last edited by Flip on Fri Apr 10, 2015 11:05 am, edited 1 time in total.
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Re: Elite: Dangerous 1.2.07 incoming

Postby Madcow » Fri Apr 10, 2015 10:41 am

Yey, finaly get a paint job for my Type 9 and vulture. Here come the cows!
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Re: Elite: Dangerous 1.2.07 incoming

Postby uvelius » Fri Apr 10, 2015 12:18 pm

Now that sounds like an interesting little patch day. Especially
"Prevent docking after the police 'notice' that a player is wanted. This is the same reaction with committing a violent crime near the station",
the powerplant issue and maybe even the paint jobs sound neat. Let's look how the first affects those Open Play station griefers ... could be a simple yet effective solution (which we can happily watch from our nice PvE group).
And at the same time making the game inetresting for us all who do RES farming, get a 400Cr "Suicide Sec Vessel" fine and not being able to dock at our preferred station anymore -- more looking for platforms and head-on speed landings!

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Re: Elite: Dangerous 1.2.07 incoming

Postby AndyFM » Fri Apr 10, 2015 12:45 pm

- Fix Commander Stats for selling level 2 and level 3 survey scans


So is it that:
basic system scan, with discovery scanner, is Level 1
scan the actual planetary body is Level 2
a Detailed Surface Scan is Level 3

and the stats just haven't been showing properly? this would kinda make sense.
Last edited by AndyFM on Fri Apr 10, 2015 12:46 pm, edited 1 time in total.
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Re: Elite: Dangerous 1.2.07 incoming

Postby Loriath » Fri Apr 10, 2015 12:45 pm

Well so far at the time of writing this, no new skins.
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Re: Elite: Dangerous 1.2.07 incoming

Postby Flip » Fri Apr 10, 2015 1:22 pm

They might be coming:

Screen Shot 2015-04-10 at 15.22.23.png
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Re: Elite: Dangerous 1.2.07 incoming

Postby de Carabas » Fri Apr 10, 2015 1:37 pm

Back at 11am GMT?

Just tried it and straight in to the store and no changes.... :(
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Re: Elite: Dangerous 1.2.07 incoming

Postby Flip » Fri Apr 10, 2015 1:42 pm

Yeah, same here.
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Re: Elite: Dangerous 1.2.07 incoming

Postby Flip » Fri Apr 10, 2015 2:21 pm

Ah, now they're available.
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Re: Elite: Dangerous 1.2.07 incoming

Postby de Carabas » Fri Apr 10, 2015 2:26 pm

And they are certainly vibrant. Got the name right there!
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