Ghost Squadron - Galactic Hunters

Bounty Hunter Bunch
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Lancing
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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Lancing » Wed Mar 18, 2015 2:53 am

What time do you typically make the runs? I tend to play in the evenings (eastern standard time).

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Rutg3rO » Wed Mar 18, 2015 7:54 am

I play in the evenings after 20.00 GMT-1.
Don't know if I will make it tonight. Didn't have a lot of time with the lady the last couple of days ;)

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Verz » Wed Mar 18, 2015 7:56 am

I'm usually in game between 5 - 9pm gmt on the weekdays and will be most of the day either Saturday or Sunday. But only one of the two usually.

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby uvelius » Wed Mar 18, 2015 8:30 am

Some days a week around 20h CE(S)T=UTC+1/+2, 1-2 hours.
Currently doing near RES hunting in Falisci, very good system for bounty grinding or collecting war bonds (which I don't do because credits are credits but because I want to get my hands on a Vulture really soon). Otherwise I am with the Blood Serpents.

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Belstarion » Wed Mar 18, 2015 10:16 am

Sorry if any of you guys messaged me in game last night, I was on line but AFK due to family visiting. I'll be in Lugh still tonight as I wan't to hold on to my top 5% and 20 mil payout :)

I went on solo mode last night to try to find out what causes all friendly ships in a CZ to turn hostile. I set up my ship with 5 turrets set to fire at will and found the cause to be hitting the small unshielded fighters. they are very fast and get in front of your beam weapons and one hit by mistake on one of them turns everyone hostile.

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Verz » Wed Mar 18, 2015 12:24 pm

Belstarion wrote:Sorry if any of you guys messaged me in game last night, I was on line but AFK due to family visiting. I'll be in Lugh still tonight as I wan't to hold on to my top 5% and 20 mil payout :)

I went on solo mode last night to try to find out what causes all friendly ships in a CZ to turn hostile. I set up my ship with 5 turrets set to fire at will and found the cause to be hitting the small unshielded fighters. they are very fast and get in front of your beam weapons and one hit by mistake on one of them turns everyone hostile.


Is all good. I wouldn't expect us to always fly in a wing. It's good to go solo at times. And to see family of course : D

20 mil sounds very handsome. I got nothing in combat bonds yesterday, but managed to take out an Anaconda with a 218k bounty on his head. It was hard work. Had some help from the Feds and I got a little battered. Got the bird home though. I love that little Viper.

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Belstarion » Wed Mar 18, 2015 12:37 pm

yes it's 20 mil for the top 5% commanders, 1v'e dropped to 15% again as I didn't do a lot last night, so will make up for it tonight :) come and join me in private group mode if you want, cap ship provides great cover. I have all pulse and beam turrets loaded now so no need to reload, I'll stay in the zone all night and hopefully get back into the top 5%. That 51 mil power plant is getting closer :)

218k! nice :) a good tactic in a lone viper when taking down an anaconder is destroy his drive first, to stop him from running, then target his power plant and take that down at your leisure as he's not going anywhere:). I've lost a few by them jumping at about 5% hull.

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Verz » Wed Mar 18, 2015 12:59 pm

Belstarion wrote:yes it's 20 mil for the top 5% commanders, 1v'e dropped to 15% again as I didn't do a lot last night, so will make up for it tonight :) come and join me in private group mode if you want, cap ship provides great cover. I have all pulse and beam turrets loaded now so no need to reload, I'll stay in the zone all night and hopefully get back into the top 5%. That 51 mil power plant is getting closer :)

218k! nice :) a good tactic in a lone viper when taking down an anaconder is destroy his drive first, to stop him from running, then target his power plant and take that down at your leisure as he's not going anywhere:). I've lost a few by them jumping at about 5% hull.


Ok sure. The missus is off work tonight so I'll see if I can get clearance for launch :P

Is there a way to target specific systems on ships? Or just find where they are and point and shoot?

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby cmdrstarlord05 » Wed Mar 18, 2015 2:04 pm

yes verz left panel on a tab called subsystems after you targeted a ship

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Re: Ghost Squadron - Uniting Bounty Hunters

Postby Crimsonknight3 » Wed Mar 18, 2015 2:12 pm

Verz wrote:
kealokian wrote:I'd love to get in on some of this!
Cmdr Great Justice ^_^

Currently in Empire space, been working toward a clipper.
But I'm willing to travel to meet up!


I'll add you this evening :) thanks for the interest.

@Crimson good to hear you had good night after your bad one :) would still enjoy running as your escort. Great screenshot!! What graphics settings are you using?



I set it to medium then customised it a bit, res is 1600x900 changed shadows to low turnt bloom and ambient occlusion to max. I could run the game at high on my laptop, but then the game freezes for a second or two on entering and exiting hyperspace and I hate it when a game jitters or freezes so Ill put up with lower graphics for the sake of total smoothness :) - I'd like to take my screenshots but trading doesn't give a whole host of interesting oppurtunities lol


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