A commander in a Conflict zone

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Philip Coutts
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Re: A commander in a Conflict zone

Postby Philip Coutts » Mon Sep 29, 2014 9:25 am

This needs to be handled properly. If a rule is being made or changed it needs to be posted on the main page on the Frontier site and clearly communicated. As long as everyone reads the rules and abides by them, it's happy days.

The alternative is someone gets wasted in a combat zone by another player and cries foul. The reputational damage to the group could be pretty bad. "I went to play in a PvE group and got shot up by another commander FFS!" :shock: As long as that person can be pointed to the rules and the rules are clear then we are golden.
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Wolf
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Re: A commander in a Conflict zone

Postby Wolf » Mon Sep 29, 2014 9:30 am

Philip Coutts wrote:This needs to be handled properly. If a rule is being made or changed it needs to be posted on the main page on the Frontier site and clearly communicated. The alternative is someone gets wasted in a combat zone by another player and cries foul. The reputational damage to the group could be pretty bad. "I went to play in a PvE group and got shot up by another commander FFS!" :shock:

Well, it is on the first posting of Mobius in the groups forum, and always was there.(Ok, he edited it a few times, but the passus with the PvP zones was always there!)
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Re: A commander in a Conflict zone

Postby Silverwolf » Mon Sep 29, 2014 9:58 am

Wolf wrote:
GlobusDiablo wrote:Maybe a poll would be a good idea, but what if the result goes against the ideas of the founders here. I'm just saying. I wouldn't want to throw a party, and then have the guests tell me how it's going to be... What if I disagree. :roll:

I know this may be a bit weird, but I propose that the 2 founders (Mobius and Wolf) grab a pint, and agree on exactly what kind of a party they want to host. It is their party...


Firstly and most importantly: I only asked Mobius if he would let me set up the forum. I did not invent the group, nor was I the first to join. I don't want to take a place that is not mine! :geek:

Secondly, well, Mobius himself asked the question. ;) My interpretation of that is, battle zones or the behaviour therein is not so importatnt to him (Mobius?). And/Or he wants us all to agree.
He also stated, that he does not want to be the "leader" or "legislative" of the group.

GlobusDiablo wrote:N.B: It's already a big group, and this forum is growing daily. People signing up agreed to a set of rules. Changing them could get awkward.


That is true. I hope most read the description. ;)


The thing is almost never on any topic does everyone agree, so either Mobius makes the call or we have a poll and take a majority.

If a poll is done probably best if Mobius creates it...

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Re: A commander in a Conflict zone

Postby GlobusDiablo » Mon Sep 29, 2014 10:09 am

Silverwolf wrote:The thing is almost never on any topic does everyone agree, so either Mobius makes the call or we have a poll and take a majority.

If a poll is done probably best if Mobius creates it...


You said it Buster! :)
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Re: A commander in a Conflict zone

Postby Turjan » Mon Sep 29, 2014 4:36 pm

Something occurs to me - in the finished game, what is a player's motivation for visiting a conflict zone?

Twofold - first there's the simple notion of combat kills contributing towards Elite status.

But there's a second reason - factional reputation.

If we're in a conflict zone to build factional reputation, we're there to clock up kills and then cash in vouchers. The presence of another player of either faction complicates this.

Opposing players because they could destroy your ship, causing you to lose your vouchers, and friendly players because you're in competition for the same targets.

Therefore, if you're after factional rep, you've nothing to lose and much to gain by dropping down into solo play for the duration of your tour of duty in the conflict zone.

If you choose to stay in the PvE group for conflict zones however, you're acknowledging that for the time spent, the likelihood is you'll be gaining less rep than while solo - whether or not you get in a shooting match with another player!

So it's quite possible that if your motivation in a conflict zone is rep, pure and simple, you might be better served dropping to solo anyway, thereby negating the question of PvP entirely!

Personally speaking, I actually like leaving kills for other friendlies to get, and having to mind my trigger finger to avoid friendly fire. I'd also be okay with trying to hoof it if someone took a potshot at me (seeing as I'd not be shooting back, lol). Having said that, I'd still drop to solo anyway though, if I really, desperately needed as much factional rep as I could get asap.
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Re: A commander in a Conflict zone

Postby GlobusDiablo » Mon Sep 29, 2014 4:53 pm

Turjan wrote:.....Personally speaking, I actually like leaving kills for other friendlies to get, and having to mind my trigger finger to avoid friendly fire. I'd also be okay with trying to hoof it if someone took a potshot at me (seeing as I'd not be shooting back, lol). Having said that, I'd still drop to solo anyway though, if I really, desperately needed as much factional rep as I could get asap.


Good points all, Turjan.

Not sure I got your stance on PvP'ing in a conflict zone when on opposing sides?
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Re: A commander in a Conflict zone

Postby Zarkon » Mon Sep 29, 2014 5:00 pm

This does seem to be an issue. We are all in this for PvE only, but I am sure many of use still enjoy the idea of PvP with a few mates in a friendly round of combat from time to time. I would suggest that in a combat zone, players do not attack other players on opposing teams, and stick to just shooting NPC targets. If you run out of enemy ships, just hang out and wait for the next respawn of bad guys.

For the commanders who favor a bit of sparring with other players, we can make an alliance (so no bounties are received during the match) and pick a spot near a station to meet up in. This way we can launch after being defeated, and get back into the match as quickly as possible. I do enjoy battling other players on occasion, just not under the conditions that we will be facing in the regular open-world mode.

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Re: A commander in a Conflict zone

Postby AndyB » Mon Sep 29, 2014 7:51 pm

Zarkon wrote:
For the commanders who favor a bit of sparring with other players, we can make an alliance (so no bounties are received during the match) and pick a spot near a station to meet up in. This way we can launch after being defeated, and get back into the match as quickly as possible. I do enjoy battling other players on occasion, just not under the conditions that we will be facing in the regular open-world mode.


no alliance required, all the players have to do is make sure everyone has 'report detected crimes' and 'report crimes against me' set to off.
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Re: A commander in a Conflict zone

Postby Wolf » Mon Sep 29, 2014 8:18 pm

AndyB wrote:
Zarkon wrote:
For the commanders who favor a bit of sparring with other players, we can make an alliance (so no bounties are received during the match) and pick a spot near a station to meet up in. This way we can launch after being defeated, and get back into the match as quickly as possible. I do enjoy battling other players on occasion, just not under the conditions that we will be facing in the regular open-world mode.


no alliance required, all the players have to do is make sure everyone has 'report detected crimes' and 'report crimes against me' set to off.


But this is not the issue for this group in my opnion, because for those out of story battles you can always make your own little group and meet there, because you want to be left alone anyway from anybody not taking part in the little PvP meeting.

I am talking about staying in character, also staying in the dedicated PvE group of Mobius and still be able to go to real warzones without limiting the experience by disallowing shooting enemy players.

So my favorite ruleset would look like this:

1. No PvP allowed anywhere, no player-player pirating, no player-player bounty hunting, etc. ever! (I would even include named missions as that could become even more complicated, until more group functions are included, see DDF.)

2. As soon as you activly chose a faction, e.g in a conflict zone (via the right hand panel atm, might change) you declare your purpose to fight the other faction according to the in-game setting. This means of course also other players if present on the other faction.

This would be all the rules, if we don't want to have to create another group for those battle zones. Because IMO without this point 2 exception we effectivly ban battle zones from the group.

:!: Edit: The rules I state above are the original rules with which everybody here joined. I just refrased them.
This does not seem to be known to all, but they were there all along.
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Re: A commander in a Conflict zone

Postby Zarkon » Mon Sep 29, 2014 8:41 pm

I'm perfectly happy with this rule set. I trust people in this group to play the game as it was intended, so battling with or against anyone here in the war zones would be an honor. If any of us wants to avoid PvP all together, then that is what combat in solo-mode is for.


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