Two Anacondas ?

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DarkMere
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Two Anacondas ?

Postby DarkMere » Sun Jul 02, 2017 8:15 am

The last two days I have been bringing in medication for oom in my trading configuration Anaconda. I had intended to save up for a combat ready Anaconda, but people advised me to get one and use it for trading till I had enough credits to upgrade it, which I am glad I listened as it is a very good trading ship. I have grown to like this configuration of the Anaconda so much, I am thinking of keeping it as it is and saving up to get a second combat ready Anaconda. Is that something many people do?

My fleet is more or less set, I do not want to add any more ships except that one extra large combat ship. I would like to get a Corvette, but the Federation rank to get it for me is far away in the future, and when the time came I would then sell the Combat Anaconda to get it. A few times I have thought about getting a Type 9 for trading, as that would be a quicker solution, and indeed if I had of had a Type 9 this weekend I would have been earning 1.5 mill an hour more than I was in the Anaconda, and as it happens I have not been Interdicted once the whole weekend. However every time the Type 9 pops into my head, I kick it right back out again as I would not like to be interdicted in that thing.

So, two Anacondas in two different configurations when I have saved up enough credits (about half way there), silly idea or not?
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Re: Two Anacondas ?

Postby JohnLuke » Sun Jul 02, 2017 9:01 am

It's not a bad idea at all, and some guys do that. But, have you considered refitting it for specific rolls and utilizing module storage? Since we have module storage (limit is 60, which is becoming a problem for me.... but that's a different problem) you could buy all the modules you need to make the conda combat ready, and swap them in when you want to pew pew. Then go back to your home station to lighten the ship and throw cargo racks back in it for trade runs. If your trade runs are short, you could even leave the weapons, thrusters, and larger PP and Distro on it since the jump range wouldn't matter a whole lot on short runs. Going to a trade CG that's 400 ly away? Load in all of your D rated modules (except FSD of course) to maximize your jump range.

You could buy all the combat modules (be sure to **store** your current modules) and see how you like the way is flies with the larger PP, thrusters and distro. You may like it so much that you want to leave it that way for trade runs too. Remember that a Conda performs quite well on a B PP, and it's a shit ton cheaper than the A rated monster.

It's super easy to swap out stored modules. I have about ..... er..... 56 or so stored so that I can swap in/out pretty much whatever I want on any of my ships. It takes a minute or two to convert my conda from long range explorer fit (for long range PAX missions), to a bubble ready cargo hauler that can be successful at defense, or load a fighter bay and large SRV hangar for shenanigans with friends. It's great to have options at your fingertips, and module storage gives us that flexibility.

It's also great for having multiple weapons loadouts for your combat ships. I can change my FDL from a PA and 4 m/c's to a huge m/c and 4 beams in about a minute.

tl;dr - try using module storage before buying another conda.
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Re: Two Anacondas ?

Postby Xebeth » Sun Jul 02, 2017 9:29 am

Now I'm more of a role specific ship kind of person (probably why I have a dozen ships), so I'd be going for the two Anacondas solution in this scenario, however JL's retrofitting solution also works, it just depends on your preference.

There is nothing wrong with having two of the same ship with different configurations if you want, they're your credits, spend them in what ever way works for you.

Of course, the retrofitting solution can be cheaper, and does have an advantage when it comes to the Engineers.
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Re: Two Anacondas ?

Postby Orochimaru » Sun Jul 02, 2017 10:47 am

DarkMere wrote:The last two days I have been bringing in medication for oom in my trading configuration Anaconda. I had intended to save up for a combat ready Anaconda, but people advised me to get one and use it for trading till I had enough credits to upgrade it, which I am glad I listened as it is a very good trading ship. I have grown to like this configuration of the Anaconda so much, I am thinking of keeping it as it is and saving up to get a second combat ready Anaconda. Is that something many people do?

My fleet is more or less set, I do not want to add any more ships except that one extra large combat ship. I would like to get a Corvette, but the Federation rank to get it for me is far away in the future, and when the time came I would then sell the Combat Anaconda to get it. A few times I have thought about getting a Type 9 for trading, as that would be a quicker solution, and indeed if I had of had a Type 9 this weekend I would have been earning 1.5 mill an hour more than I was in the Anaconda, and as it happens I have not been Interdicted once the whole weekend. However every time the Type 9 pops into my head, I kick it right back out again as I would not like to be interdicted in that thing.

So, two Anacondas in two different configurations when I have saved up enough credits (about half way there), silly idea or not?



I have never owned a Anaconda, so basically my comment is based on feeling rather that practical knowledge.

I am not sure if one should get a big ship for trading/mining and a smaller, nimble ship (like the FdL, when compared to the Anaconda), for combat. It must be down to personal taste and the practicallity of owning more than one ship.

In my experience (which is nothing compared to yours, JL and Xebeth), I find it nice to fly a space-bucket (T6) for trading and a smaller (Vulture) for BH. Both handle rather differently and it helps me immerse into the task at hand.

Having written the above, I have never owned a 'Conda and my opinion is based on feeling, rather than experience.
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Re: Two Anacondas ?

Postby TorTorden » Sun Jul 02, 2017 10:56 am

Getting a second conda specifically for combat is exactly what I did.
Granted that was pre engineers and module storage.

The hull itself cost less than an 8A power plant and if you upgrade later to a corvette all core modules are exactly the same so no engineering lost on them either if you do.

Module storage work But it still would be minutes of refitting, waiting for module transfer etc etc.
Apart from maybe shield boosters and guns my trade fit was totally differen to my combat build.
If not them too.

So much easier to just go to shipyard, switch and go murder.
Also, you sell a hull back for 90% value. So a conda hull at most will cost you 14.5 million.
That is it, just 14 million.

Much less with discount.
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Re: Two Anacondas ?

Postby DarkMere » Sun Jul 02, 2017 11:37 am

I can certainly see both sides of the coin here, and both have their good points. However if I had a combat ship I would want the hull to be Military and so that takes the jump range of the Conda down by about 2.5ly. I think that's a big chuck when trading, maybe I am wrong. The other point is when you have bought your last ship, where does your money go when you have them all kitted out the way you want? Are you being economical by only having one and changing the modules. You can have a shed load of ships and still end up reaching a point where credits just go up and up and up.

Orochimaru wrote:I am not sure if one should get a big ship for trading/mining and a smaller, nimble ship (like the FdL, when compared to the Anaconda), for combat. It must be down to personal taste and the practicallity of owning more than one ship.

In my experience (which is nothing compared to yours, JL and Xebeth), I find it nice to fly a space-bucket (T6) for trading and a smaller (Vulture) for BH. Both handle rather differently and it helps me immerse into the task at hand.

Having written the above, I have never owned a 'Conda and my opinion is based on feeling, rather than experience.

I think I understand the point you are making, but I want a big powerful combat ship for certain combat duties, and I have my Python for different kinds of combat duties.

Be cool to own one of every different type of ship in the game, wonder if anyone has ever done that? It would not interest me. However, JohnLuke you once said that people run out of challenges in the game and that's why you like oom and being able to wing. There is a challenge for you, own every type of ship. :)
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Re: Two Anacondas ?

Postby tinnitus » Sun Jul 02, 2017 1:36 pm

JohnLuke wrote:It's also great for having multiple weapons loadouts for your combat ships. I can change my FDL from a PA and 4 m/c's to a huge m/c and 4 beams in about a minute.


Beams "JohnLuke" say it ain't so your a Pulse Man, betting you have that Level 5 PP and Cap on the FDL. Poor me still packing Pulse. :)
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Re: Two Anacondas ?

Postby JohnLuke » Sun Jul 02, 2017 2:24 pm

TorTorden wrote:Getting a second conda specifically for combat is exactly what I did.
Granted that was pre engineers and module storage.

The hull itself cost less than an 8A power plant and if you upgrade later to a corvette all core modules are exactly the same so no engineering lost on them either if you do.

Module storage work But it still would be minutes of refitting, waiting for module transfer etc etc.
Apart from maybe shield boosters and guns my trade fit was totally differen to my combat build.
If not them too.

So much easier to just go to shipyard, switch and go murder.
Also, you sell a hull back for 90% value. So a conda hull at most will cost you 14.5 million.
That is it, just 14 million.

Much less with discount.


I agree that having two ships is quicker when the mood strikes to change rolls, but for those on a budget swapping modules is a good alternative. Then once that player has the cash for both ships outfitted how he likes, all he has to do is buy the hull and install the stored modules. Instant second ship! (A rock stock Annie is $147 mil, and that's a big chunk of change.)

DarkMere wrote:Be cool to own one of every different type of ship in the game, wonder if anyone has ever done that? It would not interest me. However, JohnLuke you once said that people run out of challenges in the game and that's why you like oom and being able to wing. There is a challenge for you, own every type of ship. :)


There are some people in our group that own every ship in the game. Too much to keep track of for me. :P I keep the ships that I like and use, and I don't feel a need to keep other ships in my fleet. I like simple. ;)

tinnitus wrote:Beams "JohnLuke" say it ain't so your a Pulse Man, betting you have that Level 5 PP and Cap on the FDL. Poor me still packing Pulse. :)


I was a pulse advocate for a very very long time. But when efficient G5 beams became a thing..... I just had to switch! :shock: They're amazing when paired with overcharge or rapid fire m/c's. And, yes the FDL is fully G5 engineered. I build and fully engineered it in an afternoon. I was lucky that I had all the mats on hand for the RNG Gods. 8-) (It got a couple of hand-me-down modules too)
-JL

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Re: Two Anacondas ?

Postby GreenViper » Sun Jul 02, 2017 3:18 pm

JohnLuke wrote:tl;dr - try using module storage before buying another conda.


Hi johnLuke,
I've been thinking of module storage also, my conda is now very good for exploration and I can add cargo racks for hauling, but then it might be better to upgrade shields, PD and thrusters in case of interdictions... so I found... haven't lost so far but I might be more comfy with more of a margin :-)

Only thing is I've heard that modules in storage can get lost .... and when I've put some effort into them for modifying with the engineers that's bit of a bummer.
Have you experience this before or was this rather a bug from older verslons and isn't really actual anymore ?
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Re: Two Anacondas ?

Postby TorTorden » Sun Jul 02, 2017 3:26 pm

GreenViper wrote:
JohnLuke wrote:tl;dr - try using module storage before buying another conda.


Hi johnLuke,
I've been thinking of module storage also, my conda is now very good for exploration and I can add cargo racks for hauling, but then it might be better to upgrade shields, PD and thrusters in case of interdictions... so I found... haven't lost so far but I might be more comfy with more of a margin :-)

Only thing is I've heard that modules in storage can get lost .... and when I've put some effort into them for modifying with the engineers that's bit of a bummer.
Have you experience this before or was this rather a bug from older verslons and isn't really actual anymore ?


Never had an issues with loosing modules.
And I have been using storage heavily since it came into play.
In fact I'm pissed we only got 60 slots, should have been 500+.
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