Hrdina wrote:Deal wrote:Apparently the higher donations grant more, but not proportionately so (not even close). So unless you have a lot of money to burn and want to get from A to B as fast as possible, the lower donations are better.
I had always heard that all the "Reputation +++" missions gave you the same increase, regardless of donation amount. Is that not true?
Back when I was working my Fed rep I would take any donation mission < 1M CR. Maybe that was a mistake.
I've read different opinions in that respect. The problem is, we can't see past the decimal point and don't know at exactly what point your donations are worth less because of the scaling involved as you progress. My impression is that more expensive missions yield more, but that it's more cost effective to go for the cheaper ones. But the practical equation is fairly simple since there are more missions available if you take the 1M donations, you will rank faster if you take them, even if they grant the same amount, and if they don't grant the same amount, it is far from being a proportional difference, so it's always more cost effective to take the cheaper ones.
This is why I didn't investigate more closely because it didn't really matter in the end. It's just time Vs money. Choose your poison.
If you exploit the board, time taken should fall dramatically and it's only sensible to line up some cheaper ones. (though I suppose you'd have to do this several times given the innate board refresh even if you don't flip)
I could have taken consecutive missions with the same payout to try and determine the increase per payout over several percentage points, but I'm just not that diligent when I'm in a rush.
There's so much money to be made now that it's not really an issue anyway. I'd much rather have a balanced progression system with engaging content than inane get rich/rank schemes, but since E:D doesn't seem to have the former to any degree, I'd rather be able to get into some cool ships and try different things than grind out some mercilessly dreary low effort game design to get there.
If I'd done this the hard way after months of grindy grind and now witnessed clowns like me walking into the game and tooling around in multiple vettes and cutters within a week or so of hard lazyness, I'd probably be spitting vitriol though.