Seriously, I've never seen such a convoluted system in a game in my entire life and I thought Square Enix's Final Fantasy XI: Online had overcomplicated mechanics. I've seen the flow-chart for Dormant Bounties, it is unnecessarily complicated. Yeah, this designed by committee system was designed to stop trolls yet the devs allow open PVP. FDEV make up your fucking mind!
Ok, I get that illegal or stolen cargo gets you a fine, but why does carrying a wanted passenger not also get you fine. Why is it a death sentence, when often you don't know you're carrying a wanted passenger until AFTER you've accepted the mission? Missions don't always tell you your passenger is wanted BEFORE accepting it, only certain ones do. These mechanics don't make any damn sense at all. FDEV seriously needs to overhaul this, and I mean they need to throw out the current system and implement something that isn't as complicated as IRS tax law.
Are there any "official" or "accurate" guides on what will get you a fine and what will get you killed? I'd like to avoid unnecessary death because FDEV decided to turn their game into an interstellar version of the Judge Dredd universe for no other reason than to drive us gamers batshit crazy.