Running a class 6 scoop on a ship with a class 5 FSD is a good starting point. Some other tricks:
- You can start to charge your FSD as soon as the star turns yellow in the scanner
- Turn on mouse widget and orbit lines to get the exclusion zone rings around the star and an aim point.
- Start pulling away from the star when your tank is getting near full. Point directly away from the star to achieve safe charging distance ASAP. Take care of target alignment and checking the system map while the FSD is charging.
- Use OBAFGKM filtering and keep full throttle at all times.
- As you do not plan to land on planets except for some of the refuelling stations, run the base game instead of Horizons. This shortens the jump animation by a few seconds because the game does not have to prepare various planetary object details. To land at the refuelling stations, switch back to Horizons.




