2.1 - fun killer?

Discuss anything relating to Elite: Dangerous
Phillipus
Expert
Expert
Posts: 328
Joined: Wed Feb 17, 2016 10:51 am
CMDR_Platform: None Specified
Contact:

Re: 2.1 - fun killer?

Postby Phillipus » Tue May 31, 2016 4:54 pm

Nethaufer wrote:How did you hand in exploration data? I didn't see a UniCarto option while docked at her base.


Log in and out again. Happened to me too.

User avatar
HazCat
Novice
Novice
Posts: 97
Joined: Tue Sep 01, 2015 11:06 pm
CMDR: HazCat
CMDR_Platform: None Specified
Contact:

Re: 2.1 - fun killer?

Postby HazCat » Wed Jun 01, 2016 11:51 pm

I don't know that 2.1 is a "fun killer" but the shear number of deadly bugs most certainly is. Overaggressive AI with instakill weapons? Check. We don't stand a chance when they only need one shot. Glitches that throw you inside the planet, requiring a self destruct? Check. Though the wire frame is kinda' neat. Multi-day grinding to find commodities for engineer upgrades that don't do anything? Check. (Well, O.K., that last one isn't deadly, other than dull). Etc. There are (as of right now) 32 pages of bug reports already.

I don't generally whine about games, but 2.1 shouldn't have come out of beta with this many serious issues. I plan on letting things settle out before I launch again. It's just not worth the grind to replace ship after ship after ship.

And, no, that's not fun.
Nullum bonum opus impunita :evil: “No good dead goes unpunished.”

Image

User avatar
Cometborne
Master
Master
Posts: 805
Joined: Thu Mar 31, 2016 8:41 pm
CMDR: Cometborne
CMDR_Platform: None Specified
Contact:

Re: 2.1 - fun killer?

Postby Cometborne » Thu Jun 02, 2016 7:20 am

I fully agree that 2.1 has been ... undertested and has ... a lot of potential for improvement in the QA process especially in the area of missions, but bugs getting you stuck inside a planet with your ship or your SRV have been around since 2.0, and you do *NOT* need to self-destruct in order to get out. Save and exit to desktop, lauch the non-Horizons client, load, use the "recover to orbit" option, save and exit to desktop again, launch Horizons again, continue playing.
Dirty deeds done dirt cheap for reasonable prices

User avatar
HazCat
Novice
Novice
Posts: 97
Joined: Tue Sep 01, 2015 11:06 pm
CMDR: HazCat
CMDR_Platform: None Specified
Contact:

Re: 2.1 - fun killer?

Postby HazCat » Fri Jun 03, 2016 12:18 am

Thanks - I appreciate the solution in case I'm ever stuck again.

Still and all, I'm going to wait until this weekend to light off engines. According to Zac over on the other board they've definitely identified an issue that gives the NPCs super weapons and should drop a patch shortly.

Given all that they did for this release, it's actually amazing that more nasties didn't creep in. But I do rather wish they'd given the beta another week or two, with an attendant round of bug smashing. Of course, had they done so there would have been screeching and moaning about that. Makes me wonder how Sir Braben manages to be smiling in so many of his pictures...
Nullum bonum opus impunita :evil: “No good dead goes unpunished.”

Image

User avatar
clivewil
Master
Master
Posts: 658
Joined: Sat Feb 28, 2015 2:16 am
CMDR: clivewil + clivus
CMDR_Platform: None Specified
Contact:

Re: 2.1 - fun killer?

Postby clivewil » Fri Jun 03, 2016 1:28 am

HazCat wrote:I don't know that 2.1 is a "fun killer" but the shear number of deadly bugs most certainly is. Overaggressive AI with instakill weapons? Check. We don't stand a chance when they only need one shot. Glitches that throw you inside the planet, requiring a self destruct? Check. Though the wire frame is kinda' neat. Multi-day grinding to find commodities for engineer upgrades that don't do anything? Check. (Well, O.K., that last one isn't deadly, other than dull). Etc. There are (as of right now) 32 pages of bug reports already.

I don't generally whine about games, but 2.1 shouldn't have come out of beta with this many serious issues. I plan on letting things settle out before I launch again. It's just not worth the grind to replace ship after ship after ship.

And, no, that's not fun.

i was in full agreement with you and was in fact ready to walk away from ED completely, but FD removing the modded weapons from the NPCs made a huge difference for me - i'm still not happy about each fight taking 10 minutes or more, but at least i can use my large ships again without fear of them being one-shotted (or two shots, most likely)

unlike most, i am treating the engineers as a secondary diversion instead of a primary obligation - i have made contact with a few of them and made one modification just to see how the system works. otherwise, i am burying myself in missions and making some serious cash and just playing ED much the same as i did pre-2.1 - after doing the trade grind i'm not ready for another just yet and will get to it in my own sweet time. the only major difference to my gameplay is i'm stockpiling my explo data instead of selling it ASAP

i hope they fix the 'cannot hand in mission at alternative destination' bug soon though, that bug has so far cost me a few hours, many millions, and several fines and reputation hits
-- Fly safely, shoot straight, kill quickly, land softly --

User avatar
Geopan
Novice
Novice
Posts: 93
Joined: Wed Jul 01, 2015 11:33 am
CMDR: Ger Panagon
CMDR_Platform: None Specified
Contact:

Re: 2.1 - fun killer?

Postby Geopan » Fri Jun 03, 2016 7:33 am

Fights are much better now. They are not fish in the barrel like they used to be, and I am always forced to leave the Hirez/CNB after 6-12 entanglements, but at least damage/bounties ratio is quite acceptable now in a FDL.

The only thing that I don't like is the presence of power-play ships in said combat zones, especially when they fly in wings of 5 :mrgreen: ,
but this can't be helped. I always run in such cases and anyway I could always quit PP. After I get those hammers back, though.

I still don't want to risk a heavy in fight though.
Image


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 10 guests

i