What are you doing (ingame) now?

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Black Rose

Re: What are you doing (ingame) now?

Postby Black Rose » Wed Mar 09, 2016 4:48 am

Not that I did such a good job running to Robigo but if you want to prevent a scan go silent running. If the cop can't lock you, he can't scan you.
So dump the chaff launcher for heat sinks. The Asp Explorer runs really cool in the 1st place so you won't be using allot of them. Maybe 2 slots worth. Another issue, and I was dubious at first, is the docking computer. Needless to say when docking, to avoid a scan lock, you go silent running and we all know that means the shields go down and if you are running light weight alloy for a smuggler you are gonna do a ton of damage hitting anything on docking with no shields. Now I can't vouch for this working, but I read it on a Steam post and it makes sense. Normally the docking computer wont kick in unless you slow down. So you burn into the slot and as soon as you are inside, you slow down and the docking computer is supposed to take over and prevent any damage.

As for me, today I bought a Fer De Lance, and yes I said I never would BUT like the actor in the movie Scar Face said "the biggest problem is what to do with all the cash!" lol So I had 140 million and spent most of it on an A rated FDL and then took it out and earned back 20 million in about an hour and a half. Pretty good I guess. Swapped into my FAS and did the same time and did 23 million.

So basically before I went to rank 5 in PP I made money at the rate of 3 to 5 million per 10 hour session and I owned the Asp Explorer and the Federal Assault Ship. Now at rank 5 in PP I own those 2 ships and added in an A rated Python and FDL and I make 30 to 40 million in 3 to 4 hours. :) Although I stopped running missions so my ranks have stalled. I never land on a planet, although I don't seem to enjoy any of that anyway and my exploration such as it was has also stopped.

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Re: What are you doing (ingame) now?

Postby Tifu » Wed Mar 09, 2016 5:27 am

Schmobius wrote:
Tifu wrote:I want something like this ingame. Maybe multicrew will eventually bring in large merchant ships with compartments. And shuttles.

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What worries me about that is that FDev seems to have a very odd sense of scale with ships.

In Star Citizen, the Constellation ships are about 60 meters long. They have an eating area, a bathroom, bunks, and some even have a detachable fighter.

The Imperial Cutter is I think 192 meters long. So just over 3 times the size. The bridge is actually smaller than the Constellation in Star Citizen, but the windscreen seems to be a fairly equal size, given the difference in shape.

Even before seeing that other game, I always thought it took far too little time to ride from bow to stern on a planet, and that the view of the pilot's chair while in outfitting should be utterly microscopic... and the windscreen should therefore look like 4 times as big while sitting inside the ship. There are many other windows on a Cutter, and if a person were to see them as any bigger than they could fit a fist through, something just isn't right between those and the cockpit. (And if they are that small, there's no way it's the size they claim it is.)

Even the Python, at about 75 meters long, looks and feels more like it's only about half that big.

I think the scale works better in Star Citizen, not because they are geniuses or anything, but because being able to walk around kept them honest. I kind of feel like FDev has just been throwing out random numbers when describing their ships, and that reconciliation may be the biggest obstacle to being able to walk around our ships anytime soon.

Maybe my perception is just off, and maybe it's because I can't walk around it on foot yet. I do enjoy being wrong sometimes.

That said, if they ever DO get this done, and don't cop out and only let us walk around the cockpit instead of the WHOLE SHIP, anything from a Python up should be amazing, and dwarf most ships in Star Citizen except for the few that are in the capital ship range. Hell, in a Cutter or Anaconda, you could probably play 4v4 paintball if the engine allowed it. This (the walking around, not the paintball) is definitely one of the features I most eagerly await in Elite. It's one of the few things in Star Citizen that almost redeems all the other things that are broke as hell.


The ships in ED strike me as huge in comparison to the ships in SC. I think that FD hasn't really fleshed out the interiors specially with ships the size of the Python up. The challenge for the Fdevs is how much interior detail to place. Once you have multicrew the graphical CPU load on the PCs and laptops is going to skyrocket - specially in combat where multiple ships are involved.

It's already a big question whether SC can make that high level of detail work ingame in an instance say of 16 ships in a full Persistent universe. FD will have to make technical compromises to ensure that the game won't suddenly stagger to a halt for many people when multicrew finally arrives.

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Re: What are you doing (ingame) now?

Postby Jack Dunhill » Wed Mar 09, 2016 6:01 am

Going to make few mission runs for the Order today, and after that going to get my FDL and do some REZ hunting with it.

I noticed that Order sometimes has quite few ground assault missions in Azrael, are those better for raising influence than trading missions?
I moved my ground assault Imperial courier to Dvorsi so i would have suitable ship nearby.
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Re: What are you doing (ingame) now?

Postby Skipp » Wed Mar 09, 2016 9:08 am

Tifu wrote:The challenge for the Fdevs is how much interior detail to place. Once you have multicrew the graphical CPU load on the PCs and laptops is going to skyrocket - specially in combat where multiple ships are involved.

It's already a big question whether SC can make that high level of detail work ingame in an instance say of 16 ships in a full Persistent universe. FD will have to make technical compromises to ensure that the game won't suddenly stagger to a halt for many people when multicrew finally arrives.


Actually not if they did their engine as they should. It's been explained in detail when it comes to SC actually. If you're not inside the ship - the inner compartments are obviously not being rendered - so no extra work for your GPU. Same goes with multiple ships in an area. Your GPU should not render any interior of other ships around you.

Also - SC has independent gravity profiles for inside/outside of the ships. Those environment models kick in once you actually board a ship.

But this issue actually is the reason most games today are having poor performance - the devs are lazy to optimize the engine so they just render everything.

For example - A car behind a house in front of which you're standing. The car is there but you can't see it from your perspective. If the engine is actually rendering the car 3D model - it needs extra power from your GPU - which it really shouldn't since you're not there.

Now, if you actually go around the house - then, and only then should the game engine actually render the car model
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Re: What are you doing (ingame) now?

Postby robfm81 » Wed Mar 09, 2016 11:24 am

Good point skipp
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If you want to survive out here, you've got to know where your towel is.

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Re: What are you doing (ingame) now?

Postby Schmobius » Wed Mar 09, 2016 2:02 pm

Tifu wrote:
The ships in ED strike me as huge in comparison to the ships in SC. I think that FD hasn't really fleshed out the interiors specially with ships the size of the Python up. The challenge for the Fdevs is how much interior detail to place. Once you have multicrew the graphical CPU load on the PCs and laptops is going to skyrocket - specially in combat where multiple ships are involved.

It's already a big question whether SC can make that high level of detail work ingame in an instance say of 16 ships in a full Persistent universe. FD will have to make technical compromises to ensure that the game won't suddenly stagger to a halt for many people when multicrew finally arrives.


Well, stats wise, ED ships dwarf SC ships, but my point is that they don't look or feel any bigger. I want them to look and feel bigger. Maybe that will come naturally as we can walk around them, and maybe FDev needs to tweak some things.

I expect Cutters and Anacondas ought to have multiple crew quarters, and possibly lounge areas aboard, not just a few bunks.
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Re: What are you doing (ingame) now?

Postby Skipp » Wed Mar 09, 2016 3:01 pm

Tifu wrote:
Well, stats wise, ED ships dwarf SC ships, but my point is that they don't look or feel any bigger. I want them to look and feel bigger. Maybe that will come naturally as we can walk around them, and maybe FDev needs to tweak some things.

I expect Cutters and Anacondas ought to have multiple crew quarters, and possibly lounge areas aboard, not just a few bunks.


Might be the FoV applied to the camera. For example - i don't feel the difference when i pull out the external camera on a clipper or a cutter. But if you park a clipper on top of the cutter - it's painfully obvious how much larger the cutter is
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Re: What are you doing (ingame) now?

Postby Tifu » Wed Mar 09, 2016 3:52 pm

Skipp wrote:
Schmobius wrote:
Well, stats wise, ED ships dwarf SC ships, but my point is that they don't look or feel any bigger. I want them to look and feel bigger. Maybe that will come naturally as we can walk around them, and maybe FDev needs to tweak some things.

I expect Cutters and Anacondas ought to have multiple crew quarters, and possibly lounge areas aboard, not just a few bunks.


Might be the FoV applied to the camera. For example - i don't feel the difference when i pull out the external camera on a clipper or a cutter. But if you park a clipper on top of the cutter - it's painfully obvious how much larger the cutter is


Just want to point out that it was Schmobius who said that - not me :)

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Re: What are you doing (ingame) now?

Postby Schmobius » Wed Mar 09, 2016 6:11 pm

I may have messed up editing that. I was doing it on my phone on the train to work.

Anyway, yes, it totally could be the FOV. There also seems to be a slight fish-eye effect on the debug camera.

I'm just hoping we can walk around soon, the scale is right, and they don't skimp on the ship interiors.
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Re: What are you doing (ingame) now?

Postby Black Rose » Wed Mar 09, 2016 6:53 pm

In the Witcher 3 the people that are in the FoV are fully formed and look like people. The people that are not in the FoV have no faces and its really spooky to see. It looks like their faces are melting. lol

I saw this tid bit on a utube and checked it out in my own game and yeap, there they were, no faces. lol


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