Tifu wrote:I want something like this ingame. Maybe multicrew will eventually bring in large merchant ships with compartments. And shuttles.

What worries me about that is that FDev seems to have a very odd sense of scale with ships.
In Star Citizen, the Constellation ships are about 60 meters long. They have an eating area, a bathroom, bunks, and some even have a detachable fighter.
The Imperial Cutter is I think 192 meters long. So just over 3 times the size. The bridge is actually smaller than the Constellation in Star Citizen, but the windscreen seems to be a fairly equal size, given the difference in shape.
Even before seeing that other game, I always thought it took far too little time to ride from bow to stern on a planet, and that the view of the pilot's chair while in outfitting should be utterly microscopic... and the windscreen should therefore look like 4 times as big while sitting inside the ship. There are many other windows on a Cutter, and if a person were to see them as any bigger than they could fit a fist through, something just isn't right between those and the cockpit. (And if they are that small, there's no way it's the size they claim it is.)
Even the Python, at about 75 meters long, looks and feels more like it's only about half that big.
I think the scale works better in Star Citizen, not because they are geniuses or anything, but because being able to walk around kept them honest. I kind of feel like FDev has just been throwing out random numbers when describing their ships, and that reconciliation may be the biggest obstacle to being able to walk around our ships anytime soon.
Maybe my perception is just off, and maybe it's because I can't walk around it on foot yet. I do enjoy being wrong sometimes.
That said, if they ever DO get this done, and don't cop out and only let us walk around the cockpit instead of the WHOLE SHIP, anything from a Python up should be amazing, and dwarf most ships in Star Citizen except for the few that are in the capital ship range. Hell, in a Cutter or Anaconda, you could probably play 4v4 paintball if the engine allowed it. This (the walking around, not the paintball) is definitely one of the features I most eagerly await in Elite. It's one of the few things in Star Citizen that almost redeems all the other things that are broke as hell.