Colin The Grey wrote:So got myself a corvette and trying out some turreted weapons - slight problem - they just wont fire by themselves.
If I set to Fire At will - nothing - unless I manually fire them - which kind of defeats the point.
If set to Target Only they will fire on the target - but only if I manually trigger them - after that they will fire on the target themselves.
Same with forward fire.
I figure it must be me - so what am I doing wrong ...
Kiltrathi wrote:It's been reported as a bug if I recall correctly. I run my ship's turrets set to "my target" and that only seems to work as soon as I tell them to start firing.
Bug Report
Not sure when you last used turrets, but I am thinking that it is not a bug. From Dev Update - 14.05.2015
"Control: To help give players more control over when their turrets are firing, they now interact with fire groups. Turrets not in the currently active fire group will not track targets or attack (it doesn’t matter if they’re set to primary or secondary bindings). In addition, the Target Only mode is changing:
- When set to Target Only, turrets in the active fire group will track the target as before, but will not fire.
- Target Only weapons can be manually fired. When the player attempts to fire the weapon while it is tracking, the gun will start firing and will ‘latch’ on until you lose sensor contact with that target, switch fire groups or otherwise disable the weapon. Moving out of range or fire arc does not break the latch.
This means Target Only mode can now be used to initiate fights and attack illegal targets, but the pilot bears all responsibility for any crimes!
Turrets set to Fire At Will are no longer able to accidentally commit assault crimes. They will check if their target is legal before firing (or that it’s someone you’ve already assaulted) and do not fire at a target that would be a new crime, any ships hit accidentally by stray shots will not punish you for the hit."
Changes were further made to combat AFK credit grinding in RES sites. Fire At Will does not start combat for you and from what I remember will not engage targets at all unless you are actively in combat. IE when you have a target, have your turrets in your active fire group, and press fire once then your Fire At Will turrets should attack any hostile target according to their programmed logic.