TorTorden wrote:moarbeer wrote:This sounds like a big ship issue. I have trouble running even 2 SCBs in an Asp, whilst keeping my energy weapons, max shield and twin shield boosters all powered, as it is. Or am I wrong?
If so, are smaller ships suffering an unwarranted penalty?
The trick is in power managent.
If I can I either put in group 5 so they turn off when guns are deployed, when I need to fire them I have to retract guns first.
Another option is to put the shield banks in group 3, power hungry guns in group 4. Usually those banks are turned off, when I need them I flick open the modules page and turn them off, powering down whatever is in group 4.
On most ships but the conda I use up one bank, and then the next one etc etc.
OK, retracting hard points sounds like a plan. Less workload than switching to the modules screen. Thanks.
JohnLuke wrote:moarbeer wrote:This sounds like a big ship issue. I have trouble running even 2 SCBs in an Asp, whilst keeping my energy weapons, max shield and twin shield boosters all powered, as it is. Or am I wrong?
If so, are smaller ships suffering an unwarranted penalty?
Are you keeping both SCB's powered up at the same time? If so, you may want to turn one off and see how that affects your power management. I have multiple SBC's on my ships but only power one of them at a time.
Yes, was trying to use 2 scbs at the same time, for the reason I posted above. May have to downgrade one further if TorTorden's suggestion doesn't work for me.








