Missiles and Torpedoes: Are they worth it?

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Re: Missiles and Torpedoes: Are they worth it?

Postby FANTA5M1C » Mon Nov 09, 2015 8:24 am

I've been playing with a stealth torpedo/seeker viper in the latest CG and I have to say that they're not useless weapons by any measure. They are definitely both weapons optimised for a limited number of targets, but in their respective niches they are very powerful weapons that will drop an enemy quickly. So much so that I've decided to keep one seeker fitted on my gunship to help deal with the more powerful fighter-style ships like vultures that have been nipping my heels recently.
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Re: Missiles and Torpedoes: Are they worth it?

Postby Haldol » Tue Nov 10, 2015 3:19 am

Missiles have made 3 months in an Asp, a true joy. My Asp was a trader for Robigo Mines, and don't get me wrong, Sirius' pay is at the top for my level, but boy do you ever get interdicted. So 2 medium beams for shields, and that leaves 4 small seeker launchers. Someone earlier correctly pointed out that a Point Defense Module will take out your missile, but, not both, or 3 of them, or holy crit is that 4 blips on radar. I lived for being interdicted and then fighting whatever.

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Re: Missiles and Torpedoes: Are they worth it?

Postby Rinzler o7o7o7 » Tue Nov 10, 2015 4:11 am

Missiles and torpedoes will be worth it generally when they introduce ammoracks as internal modules. As they are currently, torpedoes are extremely hilarious and effective for 1v1's (assassination missions for one target), and missiles are good for multi-target missions. Just gotta watch your target's sub-systems, and if they have PD's then make sure you're fairly close before firing.

Outside of that, they currently aren't viable for CZ's and RES's since they run out of ammo too quickly.
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Re: Missiles and Torpedoes: Are they worth it?

Postby uvelius » Wed Nov 11, 2015 1:17 pm

Does anyone know how the effect of a volley of 6 torpedoes (an all-in go with an ASP for example) is against
a. shielded
b. unshielded bigger targets, python and up?

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Re: Missiles and Torpedoes: Are they worth it?

Postby Vek17 » Thu Nov 12, 2015 5:03 am

uvelius wrote:Does anyone know how the effect of a volley of 6 torpedoes (an all-in go with an ASP for example) is against
a. shielded
b. unshielded bigger targets, python and up?


A: They will deal 0 damage

B: They will likely kill the target outright if they all land

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Re: Missiles and Torpedoes: Are they worth it?

Postby Sidenti Taalo » Thu Nov 12, 2015 5:21 am

Vek17 wrote:
uvelius wrote:Does anyone know how the effect of a volley of 6 torpedoes (an all-in go with an ASP for example) is against
a. shielded
b. unshielded bigger targets, python and up?


A: They will deal 0 damage

B: They will likely kill the target outright if they all land


In either case, the heat generated would be fairly considerable. I remember firing off a single torpedo once on an Eagle. Nearly combusted on the spot.
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Re: Missiles and Torpedoes: Are they worth it?

Postby FANTA5M1C » Thu Nov 12, 2015 10:31 pm

Yes, the heat will be considerable. Most ships would cook on the spot firing 6 torpedises but an asp with an A rated PP could probably take it if you pop a heat sink just before firing. The whole build is pretty impractical if you aren't doing a single assassination with a friend there to strip the shields.

The heat doesn't make a lot of sense, but the dev's added it because torpedo-boat anacondas were a thing at one point and they needed to limit the number being used.
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Re: Missiles and Torpedoes: Are they worth it?

Postby uvelius » Sun Nov 15, 2015 9:43 pm

FANTA5M1C wrote:The whole build is pretty impractical if you aren't doing a single assassination with a friend there to strip the shields.


Yes, as said, it is a built strictly designed for a one-shot to end a battle quickly, in defence, though. The drawback seeming to render it useless is the shield barrier, since there is no EMP torpedo out there against shields, and the build would be meaningless if there is already someone else present being able to take care of the shields.

Sidenti Taalo wrote: I remember firing off a single torpedo once on an Eagle. Nearly combusted on the spot.


Wannabe-Phoenix incoming :mrgreen:

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Re: Missiles and Torpedoes: Are they worth it?

Postby Roger Wilco Jr » Sun Nov 15, 2015 9:53 pm

Yeah, I played with missiles and torpedoes the last couple of days and I don't see much use for them. They are fun to fire and watch, assuming they don't get shot down or spoofed by chaff, but having to take the shields down first makes them semi-useless in defensive applications. It would be nice to have an EMP pulse torpedo that would disable nearby ships while you make your escape. Otherwise, you're better off just jumping to a nearby system.

I wonder what dropping some mine behind you and you try to boost away would do? I assume they are useless against shields too.
It's time to give this another go.

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Re: Missiles and Torpedoes: Are they worth it?

Postby FANTA5M1C » Mon Nov 16, 2015 7:11 am

uvelius wrote:Yes, as said, it is a built strictly designed for a one-shot to end a battle quickly, in defence, though. The drawback seeming to render it useless is the shield barrier, since there is no EMP torpedo out there against shields, and the build would be meaningless if there is already someone else present being able to take care of the shield.

Yeah, I get where you're coming from. I wish the explosive weapons would still do shield damage so traders could have a nuclear option for survival. Problem is greifers would use something like an asp to blow up tradecondas just to ruin the game for other people.
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