Eagle Loadout

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UnmarkedBoxcar
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Re: Eagle Loadout

Postby UnmarkedBoxcar » Thu Aug 13, 2015 3:31 pm

I do tend to forget that the shields on an Eagle recharge faster than I can even deploy hardpoints. ;)

If mine ever go down, though...well, I'd have plenty of time to make a sandwich and run to the restroom before they've come back up. :mrgreen:
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Re: Eagle Loadout

Postby Mouse » Thu Aug 13, 2015 7:04 pm

TorTorden wrote:The larger the difference between actuall hull mass, and shield optimal mass, the better the shield will perform.
In essence if you have 5 tons less than shield optimal, you get a small bonus to your shields, but having an even wider gap between shield optimal hull and actual hull size nets you an even bigger bonus.

2c sensors, and 3a shields.
http://coriolis.io/outfit/eagle/22A3A3A ... bn=Kestrel


So by using hte A3 even though an A2 would would it is just an even better bonus,
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Re: Eagle Loadout

Postby Mouse » Thu Aug 13, 2015 10:06 pm

UnmarkedBoxcar wrote:I do tend to forget that the shields on an Eagle recharge faster than I can even deploy hardpoints. ;)

If mine ever go down, though...well, I'd have plenty of time to make a sandwich and run to the restroom before they've come back up. :mrgreen:



That is actually the only drawback to the Shield booster and why I've thought of taking it off. They give you slightly more shields at the cost of some power and a slower recharge time. I need to get into game with someone and take starting sidewinders, one with a booster, or maybe a few with different levels or numbers of boosters.. sit near each other and shoot till shields go down. Count how many shots it took and then count how long it took to come back up and compare data.
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Re: Eagle Loadout

Postby UnmarkedBoxcar » Thu Aug 13, 2015 10:45 pm

Also: if your shields go down and you need them up in a flash, just disable your boosters in the modules menu and your shields will charge up without having to make up for the boosted amount.
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Re: Eagle Loadout

Postby Mouse » Thu Aug 13, 2015 11:16 pm

UnmarkedBoxcar wrote:Also: if your shields go down and you need them up in a flash, just disable your boosters in the modules menu and your shields will charge up without having to make up for the boosted amount.


o.0 never thought about that..
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Re: Eagle Loadout

Postby UnmarkedBoxcar » Thu Aug 13, 2015 11:32 pm

Yeah... in the infrequent occasions that I lose shields, I immediately turn all of mine off. I have four boosters on my Python and if I don't turn them off it takes an eeeveeenn looooooonger time for my shields to come back.
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Re: Eagle Loadout

Postby Mouse » Thu Aug 13, 2015 11:47 pm

Yeah, in my DBS all the modules are boosters. I am debating the scanner degrade to upgrade the booster ^,^
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Re: Eagle Loadout

Postby Roger Wilco Jr » Thu Apr 21, 2016 10:06 pm

LOL, not a lot of loadouts posted. ;)

The Asp was my first combat ship - my Eagle was only used as a taxi, long after I was flying larger ships. I've been messing around in smaller ships just for the fun. After a day or two in a Viper, and 4-5 days in a Sidey, I tried the Eagle. This is the loadout I settled on. With 4 pips in weapons, shields drop fast and armor melts away pretty well too, at least on smaller ships. It's nice to have cops around to help with larger ships. I tried small multicannons, but they were pretty weak, and other kinetic weapons are too limiting.

Anyway, overall the Eagle is fun to fly and has good visibility - and it looks great too. It can actually handle its own in a RES, but if you do something stupid, you better start running while you still have shields because the armor won't last long. But even though it's fun to fly, I don't like it because of the center top mounted hard point. It's not so bad with a gimballed multicannon, with the shots going up, but those are just too weak. But with the fixed laser, it's very annoying watching the shots going down through the center of the cockpit glass. I've already parked her after one evening. :(

I think I'll move onto the Cobra next.
It's time to give this another go.


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