Skipp wrote:I have it. At the moment there's NOTHING to do ingame apart from shooting drones or arena PvP which in most cases doesn't work because the servers are buggy and you can't get to group up.
...................
And after all these years of development they have NOTHING at all to show to backers except 2 room-sized zones where you can fly your ship in circles.
Hey Skipp,
I share your concerns, every one of them, and especially the ones about SC being overly ambitious and biting off more than they can chew.
There is only one thing that keeps me hoping:
1. They have $80mil from private sponsorship.This is a HUGE advantage over 'regular' games.
Regular games have corporate goals, corporate decision makers and corporate financial needs, whereas SC does not (or at least, they have fewer).
(I'm sour right now about Corporate Decision Makers, so I'll leave this one be)
No being burdened by a Corporation will allow the SC team a lot more flexibility, and afford them a ton more focus.
Also, think about how corporate games need to be costed. A significant portion is reserved for marketing purposes. Games like Bethesda's Skyrim cost $80 mil, and it was pretty awesome, but I bet $20mil (or more!) of that was for marketing.
What will an unchained
focused and flexible team be able to pull off with
$80+ mil?
However, let's come back down to earth for a few moments: Star Citizen, in its final version, will not be released anytime soon. My gut tells me end of 2016 for the PU.
Arena Commander is still very limited.
AND Star Marine is late and has no release date in sight.
For me, that's ok. I will wait and enjoy being a part of the Elite development.
Cheers,
CMDR -Jericho-