Postby stummies » Wed Jun 17, 2015 2:28 pm
Well, last night I tried two different RES locations. The first my home system Fusang, hit up the high intensity near Cleve Vision... 7 resets and all were slow small ship spawns with ranks ranging from expert to deadly.
Second system was in Millispe (Don't remember exactly, was about ~40LY from Fusang outside of the PP bubbles). 8 resets netted 7 spawns of small ships and 1 spawn of large ships (interrupted by the dinner bell). This system was medium sec rating whereas Fusang was high. The spawns of small ships were better here, many were in wings (small ships)... the large spawn was clippers, dropships, vultures and pythons. The large ships didn't appear to bother shooting at me ever except for the Vulture which was very fun to fight (I was in one too). I made about 2.5 million after about 2 1/2 hours of on and off play.
I still think spawns need to be adjusted to be more populated, at least for high intensity. Also they need to fix the AI not shooting back. One other bug I noticed was if a sec force was shooting the leader of a wing, the wing mates would stay fixated on the ship shooting their leader... and completely ignore me blasting their (the wingmates) ship to pieces.
So better, yes, fixed no (at least so far as I've seen). I'll also add that basing spawns off the first wanted ship still is valid, so if the first wanted is a small ship not in a wing with a large one you may want to reset it if you're looking for larger ships.
