Flip wrote:Xariann wrote:Flip wrote:It's not only a matter of power. If you keep two shield cells enabled at the same time, when you trigger it, both will be used at the same time. So depending on their classes, you might waste one (probably not on the Vulture, though).
Really? That has not been the case for me from what I can tell. I get a count of 3 on my screen. When I activate one, the counter only goes down by 1 and I can hear the noise it makes while recharging my shield.
I can do it 3 times, then it won't let me *scratches head*
What I'm saying is that if you have 2 shield cells with 3 charges each and keep them both enabled at the same time, when you press your shield cell trigger, one charge will be used from each cell. So if your shield cells have the same classes as your shield generator (that is one charge recharges your shields entirely), one of those charges would be wasted.
That is unless they changed relatively recently the way it works.
Kiltrathi wrote:You can turn your FSD off by allocating it to a high value priority. It'll switch off as soon as you deploy your hard points and back on when you put them away. Unless you're wanting to save credits, the drive can be A-grade without it affecting your power requirements.
Xariann wrote:Thanks for the tip, much appreciated!
Xariann wrote:Will set FSD as 4 and see if it makes a difference.
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