Postby Zarkon » Mon Sep 29, 2014 4:28 pm
I'm using a keyboard+flightstick combination, so some of my tactics may not work on different setups. I have a throttle device, but decided not to use it as I am more comfortable with movement using the keyboard. Plus it will come in handy when the EVA expansion comes out. I will be able to go from flight mode to walking around much easier in the end.
I use the keyboard for main throttle control and strafing thrusters, plus I have several key binds for things like thrust +50%, +75%, -50%, full stop, etc. I strafe almost constantly during battle, which works fine against NPCs but doesn't seem to help much against real players.
Strafing up/down while slowly rotating helps to keep you from being an easy target, especially against suicidal fed fighters, but makes aiming difficult if you're using fixed weapons. Strafing also slows down your forward momentum, so if you're trying to catch up with a fleeing target, don't use the maneuvering thrusters.
Using up/down with left/right strafing, and alternating between them periodically sometimes helps against real players, but it doesn't take a good pilot long to figure out your tactic, so you need to constantly mix up your attack patterns. Against NPCs it really doesn't matter... yet.
The best advice I can give is probably about power management. It seems like a simple concept at first but getting the hang of toggling around the power distribution efficiently in the heat of battle took me months, and I'm still learning what some of the effects can be.
- Full pips to engines gives you the fastest acceleration and top speed of course, but it also gives you the quickest stopping speed as well. Full engines and 50% thrust gives you the fastest turning speed, forwards or backwards..
- When slowing down, your throttle setting determines how fast you decelerate, Example: you will slow down faster with speed set to 0% than you will with speed set to 50%. I usually hit full-stop to slow down, then increase throttle as the speed reaches my desired momentum.
- Same size or smaller AI ships will almost always start looping around in your blind spot when their shields are knocked out. Best thing to do is hit reverse with full pips to engines so you can get them back into your sights before their shields can recharge.
- Bigger ships always seem to make a run for it while using evasion maneuvers when their shields are depleted. To catch them, put full pips to engines, boost, and slow down as you close in on the target, before diverting power back to weapons or systems.
- Full pips to systems strengthens shields against attacks, but doesn't seem to do much in regenerating them faster. Best thing to do when shields are out is boost away with FA off until shields charge back up. Or find an asteroid/dreadnought to hide behind.
- Full pips to weapons have different effects depending on what you have mounted. Obviously,with energy weapons, it increases recharge rate and slows down over-heating, but I have found that for gimbal multi-cannons, it increases the accuracy and damage rate quite a lot.
So basically, when engaging each enemy, I start out with even power to all systems, and rapidly change things depending on the situation. The key thing I am currently training myself to do is to reset back to an even distribution after each maneuver, so I can constantly toggle between all three systems many times during each fight. It's only in the past few weeks that this has started to become an instinctive reaction for me, and I'm not having to look down to see what my distribution is or have to think about what I need to set power to.
DISCLAIMER: Not responsible for death due to collision while strafing! I have killed myself more than once from crashing into asteroids and battle cruisers while using maneuvering thrusters. Be VERY mindful of your surroundings.
Sorry for the wall of text. I'm sure to other players most of this is simple and obvious, but it's what I've been using lately and, again, works great against AI opponents. Cheers!