Greetings Commander MOON_WATCHER -o7-LOL, sorry Commander I started dribbling at 2:30 am ED Time -
Lets break this down - strap in with a coffee Commander =)Trade-able module -The
Class 5A FSD V1 is a "NEW" module added to the game that you
trade Materials for at the Human Technology Broker. you do not need to upgrade this or tinker with it at an Engineers Hide-Out to get its benefit of addidtional Long Range - as it comes pre-engineered - however you can add an extra effect to it when you want to through the use of an Engineer like Felicity Farseer.
In fact the
Class 5A FSD V1 is really great for new Commanders as you don't need to visit an Engineer at all, all you do is trade some materials for this at the Human Technology Broker -
you even save on the $5,000,000 price tag of a Class 5A Frames Ship Drive!! - Just the Materials Cost - and boom your ASPX will gain some very note worth jump range -
To get the most out of it - D-Rate the Sensors and Life Support, you should D-Rate the Power Dist as well... I would also drop the Power Plant to a class lower and A-Rate the module for both lighter mass and heat effcientcy.
Currently you only need the following materials ( untill the 12th of March 3307 )
12 Chemical Provcessors
10 Electrochemical Arrays
10 Datamined Wake Exceptions
10 TelluriumYou can get
12 Chemical Processors and
10 Electrochemical Arrays from farming Dav's Hope a few times ( about 8-10 )
You can get
10 Tellurium before you leave the Planet ( HIP 12099 [ Body 1 B ] ) from Geological Sites
You can get
60 Adaptive Encryptions Capture by farming Jamerson's Crash Site - and cross trading these with a
Materials Trader for
10 Datamined Wake ExceptionsWhile
Dav's Hope is simple ( as you have done this before ) the other might are a little different - once you land and explore the
Jamerson Crash site - you then scan the communication nodes ( there are 4 of them ) they give you high-grade encoding materials that once you are full up on you will eventually use a
Materials Trader to
Cross-Trade with the material Type (e.g.
Eoncoded data ) for other Encoding types.
So, you farm up the encoded materials at Jamerson's Crash site( about 10 ish times and you are full of Grade 5 encoded data ). you then
cross trade this encoded data for
Datamined Wake Exceptions at the
Encoding Materials Trader ( closest would be
Ray Gateway in the Diaguandri System) - but before you leave - it turns out that the Crash site happenes to be on a Tellurium Rich planet with many Geological Sites - so before you head off - go to a couple of Geological sites to grab some
Tellurium from
Needle Crystals that are at there.
Now lets quickly talk about Engineering in general -Engineering - 101There are many "
Engineers" within the Universe they all have their specialities range from weapons to internal modules and utilities.
Engineers have Requirements that you need to meet in order to be invited to meet them. Once you have met these requirements you can then start to use their services.
Initially the Engineer wi start off at
Grade 1 Access that when you "Engineer" modules with them - this increases - as you Engineer modules.. you "spend" Materials that you gather to Engineer Modules - there are three types
RAW, ENCODED and MANUFACTURED - with the excpetion of
RAW which only goes to Grade 4 materials - both
Encoded and
Manufactured go to grade 5 materials. Depending on the Engineering and the level of the upgrade you want to do - will determin what collection of materials you need to achieve it.
You can also increase the Engineeres Access level ( Upto Grade 5 ) by Trading commodites at their base - however, more often, just upgrading a couple of modules a few levels will Achieve Grade 5 Access. A thing to note is Blueprint Pinning
Blue Print PinningYou can "pin" an Engineers Blueprint to what ever level you have unlocked them too - this means that you can be the otherside of the Galaxy and "Engineer" a moduel to that Grade - however you will need to Visit an Engineer to apply the Effect to that module
So in the case of FSD Engineering -Felicity Farseer ( among others ) can upgrade your current FSD ( of any class and rating ) using materials that you posess. in regards to this you only get to choose 1 upgrade path ( lets say Long Range ) - once you have achieved Grade 1 module upgrade you can then add an Effect ( with Class 5 and Higher FSD you get better results *in regards to range* with Mass Manager ) - you only get to add 1 Effect and its persistant through the Upgrades of the Module so you can add the effect at Grade 1 and continue to up grade the Module.
Now lets say you "Pin" this modules blue print, you only had enough materials to get it to Grade 3 and add the Experimental Effect of Mass Manager - now that its Pinned, the next time you get some materials you can go to any station / carrier and by using the
Remote Workshop continue the upgrade - to the maximum of your
Engineers Access Level.
Please note, using the Remote Workshop ( that the module blue prints ) will not increase the Engineers level when you upgrade - you need to be at their "Base" for that - you can only upgrade to a maximum that you have access with of the Engineer.phew.... sorry Commander - I often forget how much there is to learn in the UniverseNow a brief bit about Guardian Modules - Guardian Unlockable Module(s)
There are three types of Guardian unlockable modules
Weapons
Guardian Weapon Blueprints
Core / Optional Modules
Guardian Module Blueprints
SLF ( Ship Launched Fighters )
Guardian Ship Blueprints
A point to note here is that different Guardian Sites offer different Blueprints theres blueprints are NOT cross-tradeableHow the "unlock" works -The
Guardian FSD Booster is a technology module you *
unlock" at the
Guardian Tecnology Broker. This needs you to investigate an apprpriate Guardian Ruin and essentially loot the area - you will need to
Scan Obilisks for Obilisk Data, get Guardian Materials from both the Structure and Guardian Skimmers that you shoot down - you then drop a Guardian Relic ( you get these in the area ) on to the main-pad of the Guardian Device and then Scan the glowing ball thing to obtain a
Guardian Module Blue Print. Once you have these ( you will need a lot of data scans so have a look at other structures on the planet ) you then trade the Guardian Materials in to
unlocked the
Guardian Module - once you have done that you can then purchese these at statations.
There are several Guardian Modules you can UnlockGuardian Frame Ship Drive Booster
Guardian Power Plant
Guardian Power Distributer
Guardian Shield Booster
Guardian Hull Upgrade
Guardian Module Upgrade
I go into a little more detail in the one from last post in this threae
Click HereOnce you unlock these with the Guardian Technology Broker you can then buy these in an Appropriate Class as stations that stock them.