Imo wrote:I think the rebuy cost for the innocent is still too high. Even with a notority discount. They should make the agressor pay the innocent's loss.
bentastic wrote:I can understand the issue with further splitting the playerbase for another mode.
But if we look around for solutions that other games have come up with for both of these problems, it could be a viable solution
to implement a pvp flag you can set for yourself. You can only attack other players and be attacked by other players when you set yourself
in pvp mode and your target has flagged himself for pvp. This would include hostile actions like interdiction.
You can debate over the details for the implementation, like the timer between switching modes, and automatic flag when you repeatedly shoot non-pvp players, or damage modificators for weapon damage from players on non-pvp ships etc.
The new mode switch could infact help with an implementation.
This would also enable a complete merge of the splitted player bases.
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