What is a shame is you can't utilise cqc for private matches - instead it's done via matchmaking - creating your own session would be a useful mode and could help bring players together when they are thousands of ly's from civilisation and just fancy a quick 1v1 or 2v2 session this would also give access to stock builds from within cqc load outs...
We do have a issue where we can't see what core parts are fitted so we can't be critical on core module ratings - it will just have to be limited to ship but completely stock parts (no mods) so the eagle fits, it's power plant is under powered and its shields paper like, no matter what you nail on it, builds can't get too complicated or OP with this ship anyway - not like the huge difference with an out the ship yard fdl and one that's a-rated...
Then we need the no limit matches - anything goes - gives you chance to hone your skills to your ship in the real world environment where you could be Interdicted by anything random in open - commander skill can take an engineered viper up against a python or Conda and comfortably win...
Choices and RoE are all clearly stated and agreed to...
No hissy fits if an accident happens and a ship goes pop it's not about an elitism style mood I'm better than you ner ner, it's about fun, and building on what you already can do with your ship
I can't stress enough how different going against a real human commander is to sitting in a res and tracking a target and getting behind it.... Try getting behind a person... Try staying there !
Worlds apart