What may I ask are the issues you have read about with the Thrustmaster and which model ?
if you are talking high end.....I have had no problems at all with my warthog.....
TrackIR you will love.............
Cmdr Kharma wrote:What may I ask are the issues you have read about with the Thrustmaster and which model ?
if you are talking high end.....I have had no problems at all with my warthog.....
TrackIR you will love.............
Cmdr Kharma wrote:Fuck me.......![]()
Nice setup......
I was wondering to go with a triple head......Or just a large ultra wide......Or wait for the Rift etc.....
TorTorden wrote:You should be plenty fine, unless you expect absolute full tilt graphics settings in all games at 3xUHD resolutions, then again I don't thing you are
I was running three 1920x1080p monitors on a SINGEL gtx 960 2gb just fine at just slightly below ultra settings and bezel correction
sure I was getting mostly 30fps inside stations, but outside, stable 60fps using all screens.
A amped up single 970 should get at least 40-50fps inside a station.
I am personally not really a fan of how the image is stretched so grossly across the left\right screen that they honestly just serves as high resolution mood lights than actuall screens for seeing 'stuff', I prefer mostly to just use downsampling (gets rid of jaggies and it does change distance rendering to the better) and only play on the center screen, I then have two other screens ready for web browsing, TS, netflix etc etc
I have had this three screen setup for at least 6 years now, and even though I started off trying Eyefinity as they called it back then, it allways boiled down to actually being quite useless for gaming imo, but three screens for desktop duties and spreadsheet o-boy I don't think I could live with just a singel screen anymore, it would be like trying to work off my 7" tablet..
I as mentioned is much more intrigued by the new super wide monitors, they seem to actually offer a bit more gaming usefullness other than two very large mood lights at either side that makes you think you are wearing somebody else's glasses.
max2go wrote:What's SA? And what plot would you be losing inside a VR headset?
max2go wrote:Neat setup in general, though w/o IRtrack not as effective IMO. Plus the curved screen distorts the graphics quite a bit. I also get more than 1/3 additional screen real-estate at 5900 horizontal pixels, opposed to 3840 (2 x 1920), if that is the resolution you two projectors are running side-by-side.
max2go wrote:I think the voice input is a nice touch, but I personally would only use it for functions that I don't use that often, such as switching firing groups, cargo hatch, landing gears, lights, auto-pilot, maybe engaging hyperspace drive too but that depends on how much traveling is involved - using too much voice would annoy me, plus it'd not work well in combat IMO.
max2go wrote:I think I had mentioned a triple-projector setup... the curved canvas is nice, but I think I'd not curve it that much, to prevent distortions. I think also for the optimal setup, all the virtual function displays / screens (1 to 4 - navigation, communication, general, info / ship config) could all be put on their own displays and active at all times on their own dedicated displays and then accessed immediately via single touch, without having to move your head into the corresponding location. Because IMO the virtual screens that pop up when looking at the corresponding location at the cockpit, although neat, is still not super intuitive and is there for the purpose to make use of restricted availability of screen real-estate, which, in the scenario with dedicated displays (such as tablets), that restriction would not apply in that case.
max2go wrote:Secondly, it'd be neat if even more displays could be used, one or more above and below, to cover the views above and below (ceiling and floor windows respectively) and perhaps even some toward the back. With that kind of setup it should be possible to have a full surround view, then it'd be possible to complete the illusion of being in a space craft
max2go wrote:I know, that last bit might be quite over the top and unnecessary for a video game, but I've seen flight simulators (physical re-constructions of real airplane and space shuttle cockpits) on hydraulic platforms, used to train actual pilots / astronauts. But hey, who knows, perhaps in a few years there will be something like that for E:D lol
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