Ive decided to do a “big trip” in my Python to accumulate engineering prerequisites and nail down my HOTAS+VA in VR.
Since the Galaxy Map is quite a challenge in VR, a long trip will give me ample opportunity to master this inside the Rift.
When kicking this endeavour off I used the Galaxy Map to orient myself toward the core and select a reasonably far off destination.
This plotted a route of approx 1,000 LY toward the core, using scoopable stars route filter.
It produced a 70 jump route, based on my Python’s 16ly range.
I remember reading on the FD forums some time ago that the route planner is dynamic in that it will recalculate the route every time you go into it. More on that later...
Then I went about reconfigured for maximum jump range and exploring.
I’ve done this before with my Asp E but this time I wanted to outfit a versatile Python. I feel it is a better fit for my longer term play, budget and and by sticking to an all-rounder I can maximise the benefits of what I engineer and learn about flying it as my game play develops and changes goals.
In the past I’ve not really been able to play enough to develop all the knowledge and skills to make the most of a specialist/dedicated build.
So, I started out by A-Grading a Python in a versatile configuration for the bubble. https://s.orbis.zone/DAQESRo7
I already unlocked Felicity Farseer and I got level 1 FSD Range and Dirty Thrusters and I can see I will benefit from collecting stuff, including materials from surfaces.
Now, with a long trip and exploration in mind I go ahead and reconfigure like this:https://s.orbis.zone/Gks_JH4V
I’d like some input on this.
I know my boost is crippled due to the distributor and this is a compromise I used to keep my min/max jump range as close to 30 as possible.
I have stored my Dirty Drives but kept my engineered FSD on there.
I elected to keep the necessary basics for collection of materials (cargo/SRV/Scanners) and capacity to collect cargo in the form of limpets as well as regular.
A good scoop and solid auto repair capacity along with some shields and heat sinks.
I’m not sure of the benefits of additional fuel tank capacity - the weight obviously impacts laden range but that could be useful if I need to do consecutive jumps without scooping right? Otherwise it’s not really needed and standard 32T with scoopable stars filter on will see me to the core at any rate right?
I want to focus on engineering the FSD and Dirty Drives first so I’ll be modding my stored 6As.
So, any thoughts on the build with the intent of going to the core while collecting exploration data, mats and experience?
I currently stocked 20T limpets and have 12T free. Is that reasonable?
Power management input also appreciated, although at the moment despite the boost there are no real issues I can see. Not having any hard points and being able to deactivate the auto repair units means that is reasonably balanced.
When I went back into the Galaxy Map I noticed my route had recalculated down to 30 jumps and i take it that this happens when accessing it automatically?
Any other tips for getting the most out of my FSD and route planning with this setup?
Tl;dr never mind, I’m all good!
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