Wicked contract...

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Brixmis
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Wicked contract...

Postby Brixmis » Wed Oct 08, 2014 12:35 pm

just wish I had the craft to carry it out. For that money, hell, I'd even blow myself up! :D

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GlobusDiablo
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Re: Wicked contract...

Postby GlobusDiablo » Wed Oct 08, 2014 12:50 pm

I can't see the picture. It's too big. Can you edit it to something smaller, say 600 pixel width?
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Nemetos
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Re: Wicked contract...

Postby Nemetos » Wed Oct 08, 2014 10:35 pm

Ive seen that very contract ... thought he must be using a big ship ...

I Bottled it ! lol
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AndyB
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Re: Wicked contract...

Postby AndyB » Wed Oct 08, 2014 10:39 pm

GlobusDiablo wrote:I can't see the picture. It's too big. Can you edit it to something smaller, say 600 pixel width?



right click the picture and open in new tab to see the whole thing
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GlobusDiablo
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Re: Wicked contract...

Postby GlobusDiablo » Wed Oct 08, 2014 10:59 pm

AndyB wrote:
GlobusDiablo wrote:I can't see the picture. It's too big. Can you edit it to something smaller, say 600 pixel width?



right click the picture and open in new tab to see the whole thing


Learning something new every day. Thanks Andy. :)

How do you find a single target in an entire system?
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Nemetos
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Re: Wicked contract...

Postby Nemetos » Wed Oct 08, 2014 11:35 pm

I presume ... you generally track then down from system to system ...., seeing how long ago they were last there .

There is that new Galnet update on the right... when you are in Starport ... tells you news.. local traffic... and bounties. I presume If you take a contract , it will tell you in the bounty section when they last came through the area.

Ive not used a Energy residue scanner ( Hyperspace residue thingy )... but I reckon, ( like Frontier ) it will tell you the pilot, and destination... so you can at least track them down .

Never tried it yet though.
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