Plotting Routes

Community Support for the game and it's features
User avatar
JohnLuke
Deadly
Deadly
Posts: 5172
Joined: Sun Apr 19, 2015 10:24 am
CMDR: JohnLuke
CMDR_Platform: PC-MAC
Contact:

Re: Plotting Routes

Postby JohnLuke » Sat Jun 11, 2016 9:22 am

I like using the 6B on my exploration Asp. Way cheaper than the 6A and refueling only takes a few extra seconds.
Cost: $7.19mil

Availability near Azrael:

SYSTEM / STATION ECONOMY ALLEGIANCE PAD STATION DIST DISTANCE UPDATED
Reamy Dock | APATHAAM Industrial/Refinery Independent L 1660 Ls 6.01 Ly 3 days ago
Seares Port | MU HOROLOGII Agriculture Empire L 8501 Ls 7.87 Ly 17 days ago
Miller Terminal | EXIOCE High Tech/Tourism Empire L 294 Ls 8.43 Ly 1 days ago
Sabine Installation | EXIOCE Military Independent L 1636 Ls 8.43 Ly 3 days ago
Macmillan Depot | EXIOCE High Tech/Tourism Empire L 237 Ls 8.43 Ly Today
Raymo's R & R & R | CARDEA Agriculture Empire L 170 Ls 9.87 Ly 16 days ago
Korolyov Vision | NJIRI Extraction/High Tech Empire M 277 Ls 12.01 Ly 3 days ago
Andrews Terminal | NJIRI Refinery Independent L 277 Ls 12.01 Ly 27 days ago
G-Mahoney-1 | MORANA Agriculture/Extraction Empire L 290 Ls 12.28 Ly 4 days ago
Bradshaw Penal colony | MURUS Military Independent L 749 Ls 12.93 Ly 38 days ago
Fowler Orbital | DVORSI Refinery/High Tech Empire L 17 Ls 14.49 Ly Today
Chernykh Ring | DVORSI High Tech/Refinery Empire L 30 Ls 14.49 Ly Today
-JL

Discord Admin
Forum moderator
FB Group moderator

Image

User avatar
Xebeth
Deadly
Deadly
Posts: 4081
Joined: Tue Dec 30, 2014 10:22 am
CMDR: Xebeth
CMDR_Platform: PC-MAC
Contact:

Re: Plotting Routes

Postby Xebeth » Sat Jun 11, 2016 9:30 am

JohnLuke wrote:I like using the 6B on my exploration Asp. Way cheaper than the 6A and refueling only takes a few extra seconds.
Cost: $7.19mil



Good idea, and because there is no weight to a fuel scoop you don't get the normal penalty.

Or use a Class C at only 1.8M, available from the same places it seems.
Image
Please make sure you have read the Mobius GroupPolicy

Myrm

Re: Plotting Routes

Postby Myrm » Sat Jun 11, 2016 10:26 am

Hi

XeBeth was right. I did not realise that the large numbers next to the module compartments indicated what size module it could take onboard. I did some re-jigging about and here's my current set up:


Dermy Bud IV

Thanks guys :)

User avatar
Xebeth
Deadly
Deadly
Posts: 4081
Joined: Tue Dec 30, 2014 10:22 am
CMDR: Xebeth
CMDR_Platform: PC-MAC
Contact:

Re: Plotting Routes

Postby Xebeth » Sat Jun 11, 2016 11:27 am

Myrm wrote:Hi

XeBeth was right. I did not realise that the large numbers next to the module compartments indicated what size module it could take onboard. I did some re-jigging about and here's my current set up:


Dermy Bud IV

Thanks guys :)


Personally I'd tweak it to something like Dermy Bud IV alternative

(I may have overwritten your build, apologies if I did :oops: )
Image
Please make sure you have read the Mobius GroupPolicy

Myrm

Re: Plotting Routes

Postby Myrm » Sat Jun 11, 2016 11:38 am

You want me to get rid of shield boosters!!! Are you crazy!!!! :P

What do heat sinks do?

User avatar
JohnLuke
Deadly
Deadly
Posts: 5172
Joined: Sun Apr 19, 2015 10:24 am
CMDR: JohnLuke
CMDR_Platform: PC-MAC
Contact:

Re: Plotting Routes

Postby JohnLuke » Sat Jun 11, 2016 11:46 am

Xebeth wrote:
Myrm wrote:Hi

XeBeth was right. I did not realise that the large numbers next to the module compartments indicated what size module it could take onboard. I did some re-jigging about and here's my current set up:


Dermy Bud IV

Thanks guys :)


Personally I'd tweak it to something like Dermy Bud IV alternative

(I may have overwritten your build, apologies if I did :oops: )


Good alternative, Xebeth.

I was thinking going a step further..... change the sensors from B to D, put a 5A AFMU in the slot where Myrm had the shield generator, put the 3D shields in a 3 slot, and there is room for another SRV hangar. ;)

Between the tweaks that Xebeth did and mine, the ship is $1.5 mil cheaper and has a jump range that is 4.5 ly longer. If you setup the power management how I have it, just keep the AFMU and 2nd heat sink powered down until needed. If it were me, I'd power down the SRV hangars too, until you need them. (less power consumption equals less heat generation)
-JL

Discord Admin
Forum moderator
FB Group moderator

Image

User avatar
Xebeth
Deadly
Deadly
Posts: 4081
Joined: Tue Dec 30, 2014 10:22 am
CMDR: Xebeth
CMDR_Platform: PC-MAC
Contact:

Re: Plotting Routes

Postby Xebeth » Sat Jun 11, 2016 11:50 am

JohnLuke wrote:
Xebeth wrote:
Myrm wrote:Hi

XeBeth was right. I did not realise that the large numbers next to the module compartments indicated what size module it could take onboard. I did some re-jigging about and here's my current set up:


Dermy Bud IV

Thanks guys :)


Personally I'd tweak it to something like Dermy Bud IV alternative

(I may have overwritten your build, apologies if I did :oops: )


Good alternative, Xebeth.

I was thinking going a step further..... change the sensors from B to D, put a 5A AFMU in the slot where Myrm had the shield generator, put the 3D shields in a 3 slot, and there is room for another SRV hangar. ;)

Between the tweaks that Xebeth did and mine, the ship is $1.5 mil cheaper and has a jump range that is 4.5 ly longer. If you setup the power management how I have it, just keep the AFMU and 2nd heat sink powered down until needed. If it were me, I'd power down the SRV hangars too, until you need them. (less power consumption equals less heat generation)


Nice :) Good changes.
Image
Please make sure you have read the Mobius GroupPolicy

Myrm

Re: Plotting Routes

Postby Myrm » Sat Jun 11, 2016 12:12 pm

But what do heat sinks do? And why do you think it's better for me to lose the shield generates which will make my shields weaker? Considering I have no weapons that seems like a crazy idea to me.

User avatar
Cometborne
Master
Master
Posts: 805
Joined: Thu Mar 31, 2016 8:41 pm
CMDR: Cometborne
CMDR_Platform: None Specified
Contact:

Re: Plotting Routes

Postby Cometborne » Sat Jun 11, 2016 12:17 pm

Some more tweaks here

Rationale:

- A rated AFM are significantly more expensive than their B rated variants and carry less repair material. They are slightly slower in repairing, but that is an acceptable trade-off in my eyes. As AFM have a weight of 0, the usual penalty for B rated does not apply.

- Since an AFM cannot repair itself, going with just AFM is risky. If you screw up a landing and break your single AFM, you are dead.

- Using one class 4 hangar with two SRV instead of two class 2 hangars saves 2 tons and frees up an internal slot. With some sorting, you can fit two 3B AFM now.

Result: Ship cost reduced by 7 million credits, jump range increased by .8 LY.

Personally, I'd drop one or even both heat sink launchers, but I do not throttle down in hyperspace or for fuel scooping, either.
Dirty deeds done dirt cheap for reasonable prices

Myrm

Re: Plotting Routes

Postby Myrm » Sat Jun 11, 2016 12:26 pm

and again ... what do heat sinks do?


Return to “Gameplay and Features”

Who is online

Users browsing this forum: No registered users and 3 guests

i