Update:Well, that didn't go very well. :-( But I'll put all the blame on myself—my confession of some really winning stupidity to come in a moment—rather than the good advice here.
I refitted with the build RJW posted above (
Coriolis link) and gave it a shot. Repurchased the 15 tonnes of aluminium required for one of the missions—I don't know if carrying cargo for multiple missions increases your chances of hostile contact compared to simply having the mission transacted (do any of you know for sure?) but didn't want to take chances—and launched. 4 jumps required to the turn-in system. Made the first and second without incident, but moments after arrival after the third, was interdicted by the mission bonus hostile.
I submitted, fumbled a bit with my controls—I'm not used to carrying mines or turrets, and while I had adjusted my firing groups I hadn't set my turret firing preferences—and managed to drop mines and get the turrets gunning just as I began taking fire. I've got a VoiceAttack macro for "boost continuously", so was doing that, using thrusters and roll and pitch, keeping the throttle in the blue, while I waited for cooldown. But in what seemed like seconds (I use a Vive and I don't know if SteamVR can be configured to capture a constant replay buffer, but I don't have a video record)—in any case, I was still in FSD cooldown—my shields were down. Full pips to engines, got out of fire range, FSD cooldown completed, I retracted hardpoints, restarted the jump sequence—and jumped out. With
2% hull integrity remaining and the canopy making ominous cracking noises.
Just one jump to go, but I was pretty sure the NPC would interdict me again on approach and I knew what would happen then, so instead of continuing my route, I targeted a different nearby system in my nav panel I knew had a starport (being in a T7, jumping even to an outpost-only system would have been suicide, I needed a large landing pad). Hit the jump button... and found I didn't have the fuel for that jump. So I targeted the actual destination system again, just so that I'd have
somewhere to jump if necessary, while—hands literally shaking—I opened the galaxy map to find a nearer system with repair facilities I could use. I found one quickly, plotted the course, exited the map, hit the jump, and started to hope—
maybe, just maybe, I can still recover—when, right as the ship computer's voice countdown got to "two", I was interdicted again.
Stupidity #1: I tried to evade the interdiction. If I'd submitted there was the slimmest of hope that I could have just run run run and jumped before my shields went down. But that 2% hull number had clouded my judgment. Even though I immediately realized my mistake, it was too late—I throttled to zero and though the HUD said "submitting", I exited spinning and with my canopy cracking up. (I thought you could submit at any point before losing the escape vector minigame just like submitting straight away, but I guess that's not the case, and if you first try evading, you take some damage when you submit?) Moments after entry into normal space I heard the dreaded, "eject, eject".
And here's stupidity #2: before my retrofit I'd had about 6.2 MCr in the bank, or enough to pay my insurance four times. The refit costs were 4.7 MCr, leaving me a little over 1.5 MCr—which had been enough to cover my
old insurance (build
here) of ~1.5 MCr once. But
not enough to cover my new insurance
the refit had brought me to, of 1.7 MCr. I learned, to my unending relief, that the game will loan you the difference—I'd lost my ship a couple times in early days, but had never been caught out like this before. (From some Googling, looks like you can get loaned up to 1 MCr?) So at least I wasn't back in my Sidewinder.
But when I resurrected in that same old station, I had no money left to purchase anything. Luckily the station had a shipyard.
So... I'm now back in my good ol' Asp Explorer
fitted for 108 T of cargo and a nearly 25 Ly fully-laden jump range. A ship I know I can fight in—in fact, I went to the nearest RES and collected a few bounties to prove to myself I could. And I abandoned that damned aluminium mission that killed easily a couple months' profits in three nights' play.
This is a really good game. Especially if you're a masochist.