[Cobra MkIII]
M: 2D/G Beam Laser
M: 2D/G Cannon
S: 1E/G Beam Laser
S: 1E/G Cannon
U: 0I/T Point Defence
U: 0A Kill Warrant Scanner
BH: 1I Military Grade Composite
RB: 4C Power Plant
TM: 4E Thrusters
FH: 4B Frame Shift Drive
EC: 3B Life Support
PC: 3A Power Distributor
SS: 3C Sensors
FS: 4C Fuel Tank (Capacity: 16)
4: 4C Bi-Weave Shield Generator
4: 4E Hull Reinforcement Package
4: 4E Hull Reinforcement Package
2: 2D Hull Reinforcement Package
2: 1D Intermediate Discovery Scanner
2: 2D Fuel Scoop
---
Shield: 99.59 MJ
Power : 8.34 MW retracted (64%)
14.23 MW deployed (109%)
13.00 MW available
Cargo : 0 T
Fuel : 16 T
Mass : 349.8 T empty
365.8 T full
Range : 13.21 LY unladen
13.21 LY laden
Price : 4,569,250 CR
Re-Buy: 228,463 CR @ 95% insurance
This is roughly the set up i have now. Going from memory
I am a going for a combat oriented ship for the time being slowly upgrading investing My money as I go
I have only been playing for less than a week but I am pretty happy with my ship so far I can take down most things that come my way and if not I will boost for days then super cruise to safety plus the Armor helps till then
Any pointers or tips would be greatly appreciated or do I seem to be on the right track I am pretty poor right now as I spend a lot on upgrades now, i was considering a new ship but I may hold off till I can better afford it
Generally I fly in behind then unleash hell if they are bigger I may wait for a npc to take the first shot
I now have a Vulture and I was thinking for just pure combat no frills loadout due to power management issues this isn't an easy decision but munauvrability and some heavy guns are my strong points so I am trying to build on that
{
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/3.json#",
"name": "Dillans Vulture",
"ship": "Vulture",
"references": [
{
"name": "Coriolis.io",
"url": "https://coriolis.io/outfit/vulture/0patfF3lbdkshf30v0v0n03--2dB3276a24.AwRj4zyA.AwhMuBGFgZlmIAsSg===?bn=Dillans%20Vulture",
"code": "0patfF3lbdkshf30v0v0n03--2dB3276a24.AwRj4zyA.AwhMuBGFgZlmIAsSg===",
"shipId": "vulture"
}
],
"components": {
"standard": {
"bulkheads": "Lightweight Alloy",
"cargoHatch": {
"enabled": false,
"priority": 1
},
"powerPlant": {
"class": 4,
"rating": "A",
"enabled": true,
"priority": 1
},
"thrusters": {
"class": 5,
"rating": "A",
"enabled": true,
"priority": 1
},
"frameShiftDrive": {
"class": 2,
"rating": "D",
"enabled": true,
"priority": 3
},
"lifeSupport": {
"class": 3,
"rating": "B",
"enabled": true,
"priority": 3
},
"powerDistributor": {
"class": 5,
"rating": "A",
"enabled": true,
"priority": 1
},
"sensors": {
"class": 4,
"rating": "C",
"enabled": true,
"priority": 2
},
"fuelTank": {
"class": 3,
"rating": "C",
"enabled": true,
"priority": 1
}
},
"hardpoints": [
{
"class": 3,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Beam Laser",
"mount": "Gimballed"
},
{
"class": 3,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Beam Laser",
"mount": "Gimballed"
}
],
"utility": [
{
"class": 0,
"rating": "E",
"enabled": true,
"priority": 4,
"group": "Kill Warrant Scanner"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 4,
"group": "Countermeasure",
"name": "Point Defence"
},
null,
null
],
"internal": [
{
"class": 5,
"rating": "D",
"enabled": true,
"priority": 1,
"group": "Hull Reinforcement Package"
},
{
"class": 4,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Bi-Weave Shield Generator"
},
{
"class": 2,
"rating": "D",
"enabled": true,
"priority": 1,
"group": "Hull Reinforcement Package"
},
{
"class": 1,
"rating": "E",
"enabled": true,
"priority": 5,
"group": "Frame Shift Drive Interdictor"
},
{
"class": 1,
"rating": "E",
"enabled": true,
"priority": 5,
"group": "Docking Computer",
"name": "Standard Docking Computer"
}
]
},
"stats": {
"class": 1,
"hullCost": 4689640,
"speed": 210,
"boost": 340,
"boostEnergy": 17,
"agility": 9,
"baseShieldStrength": 240,
"baseArmour": 288,
"hullMass": 230,
"masslock": 10,
"pipSpeed": 0.02,
"moduleCostMultiplier": 1,
"fuelCapacity": 8,
"cargoCapacity": 0,
"ladenMass": 367.1,
"armourAdded": 580,
"armourMultiplier": 1,
"shieldMultiplier": 1,
"totalCost": 18387500,
"unladenMass": 359.1,
"totalDps": 8,
"armour": 868,
"powerAvailable": 15.6,
"powerRetracted": 10.89,
"powerDeployed": 14.65,
"unladenRange": 1.16,
"fullTankRange": 1.14,
"ladenRange": 1.14,
"unladenFastestRange": 15.63,
"ladenFastestRange": 15.63,
"maxJumpCount": 14,
"shieldStrength": 257.64,
"topSpeed": 243.84,
"topBoost": 394.78
}
}
Is this the right way to go?
I figure the harder I am to hit the less I need to worry about shields, at the same time I figure a bit of Armor is not a bad idea tho at the same time it affects speed and turning and ultimately works against what I am trying to go for in a loadout so I don't know
Any thoughts or advice would be much appreciated