Wave Scanner Guide for SRV.

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Loriath
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Wave Scanner Guide for SRV.

Postby Loriath » Wed Jan 13, 2016 4:53 pm

I found this on Reddit.

http://wavescanner.net/

This shows you what they look and sound like far better than any pics would.
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Re: Wave Scanner Guide for SRV.

Postby Schmobius » Wed Jan 13, 2016 6:07 pm

Would be nice if the game explained that. Thanks Loriath!
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Re: Wave Scanner Guide for SRV.

Postby Xebeth » Wed Jan 13, 2016 6:47 pm

Cool, good spot
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Re: Wave Scanner Guide for SRV.

Postby Cmdr Kharma » Wed Jan 13, 2016 7:30 pm

I just rely on Dawg.......

Oooo.....Oooo......It's a POI.........Hold on.........Ahhhh......No it's not.....It's you......

:roll:
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Wave Scanner Guide for SRV.

Postby Loriath » Wed Jan 13, 2016 9:48 pm

Cmdr Kharma wrote:I just rely on Dawg.......

Oooo.....Oooo......It's a POI.........Hold on.........Ahhhh......No it's not.....It's you......

:roll:


I posted this for Dawgs Benefit. :P
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My Commander has Small Feet
"You're doing it wrong". No, we are having Fun OUR way.
~-~The A-Team Board ~-~
12 year olds tearing around the woods on dirt bikes have LESS FUN than we do!

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Re: Wave Scanner Guide for SRV.

Postby Krow » Thu Jan 14, 2016 1:14 pm

Nice find, thnx of the share.
Will come in handy.
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Re: Wave Scanner Guide for SRV.

Postby Dudley » Thu Jan 14, 2016 6:28 pm

Loriath wrote:
Cmdr Kharma wrote:I just rely on Dawg.......

Oooo.....Oooo......It's a POI.........Hold on.........Ahhhh......No it's not.....It's you......

:roll:


I posted this for Dawgs Benefit. :P


But... :oops:
As a tribute to Tor, my CMDR has small feet too! o7 Dawg

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Re: Wave Scanner Guide for SRV.

Postby smartroad » Fri Jan 15, 2016 8:23 am

Schmobius wrote:Would be nice if the game explained that. Thanks Loriath!


I had to chuckle at this :) Not because of the comment but because having FDev explain anything about details is liked pulling teeth. Over a year and we finally have something to tell us a little about the background sim and how it works.

Look at all the investigation that has gone on to find out the real figures for weapons, shields, SCB, hull strength etc etc. This is the short of stuff the game should be giving, not mystic damage factor numbers that actually mean nothing.

I don't get why FDev feel they have to hide all this. Take the wave scanner, in the real world it would have come with a manual explaining what the different different returns to common items, just liked that site does.

What I would like also is for the scanner to be able to identify what substances are in the rock before I blow out up. Also trying to find some of the rarer materials is just pot luck as you have no idea what is going to be spawned. What I would like is for the detailed surface scanner to be able from orbit point out areas of the planet where you are likely to find a given material. That way you can at least set down somewhere knowing that you are likely to find something you want.

Good find tho Lor!
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Re: Wave Scanner Guide for SRV.

Postby Cmdr Kharma » Sat Jan 16, 2016 1:10 am

Well I come in from the opposite angle......Do you get handed a manual about life when you are born ?

I love it that they tell you nothing.....That means you have to actually use your brain and learn.....

People have to conduct experiments and try things to learn things and then spread the info......

Just like real life.....Experience counts....Not paper.......

I hate games that spoon feed you and treat you like a dipshit......

And it creates a community........People trying to figure out shit and exchanging ideas

Just my 2 cents.....

I own a PC......Not a console.....

;)
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Wave Scanner Guide for SRV.

Postby Xebeth » Sat Jan 16, 2016 10:58 am

This ^^
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